Mathematics for 3D Game Programming and Computer Graphics E Lengyel Charles River Media, 2001 | 539* | 2001 |
Volumetric hierarchical approximate convex decomposition K Mamou, E Lengyel, A Peters Game engine gems 3, 141-158, 2016 | 86 | 2016 |
Graphics Processing Apparatus, Graphics Library Module And Graphics Processing Method E Lengyel, PK Engstad, ME Cerny, N Hoffman, J Olick, M Kaneko, ... US Patent 20,090,002,380, 2007 | 58* | 2007 |
Voxel-Based Terrain for Real-Time Virtual Simulations E Lengyel University of California, Davis, 2010 | 44 | 2010 |
Mathematics for 3D Game Programming and Computer Graphics, Charles River Media E Lengyel Inc., Rockland, MA, USA 31, 2002 | 39 | 2002 |
Game Engine Gems 2 E Lengyel A K Peters, 2011 | 36 | 2011 |
Game Engine Gems 1 E Lengyel Jones & Bartlett, 2010 | 36 | 2010 |
The OpenGL Extensions Guide E Lengyel Charles River Media, 2003 | 34 | 2003 |
Open GL Extension Guide E Lengyel Charles River Media, Inc., 2003 | 32 | 2003 |
The Mechanics of Robust Stencil Shadows E Lengyel Gamasutra.com, 2002 | 28 | 2002 |
On Faster Sphere-Box Overlap Testing T Larsson, T Akenine-Möller, E Lengyel Journal of Graphics Tools 12 (1), 3-8, 2007 | 26 | 2007 |
Believable dead reckoning for networked games C Murphy, E Lengyel Game engine gems 2, 307-328, 2011 | 25 | 2011 |
Foundations of Game Engine Development, Volume 1: Mathematics E Lengyel Terathon Software, 2016 | 22 | 2016 |
Advanced stencil shadow and penumbral wedge rendering. E Lengyel Game Developers Conference, 2005 | 18* | 2005 |
Mathematics for 3D Game Programming & Computer Graphics L Eric Charles River Media, 437-451, 2002 | 15 | 2002 |
Oblique Depth Projection and View Frustum Clipping E Lengyel Journal of Game Development 1 (2), 5-16, 2005 | 12* | 2005 |
Mathematics for 3D Game Programming & Computer Graphics, 2nd ed. E Lengyel Mathematic for 3D game programming & Computer Graphics, 2004 | 12* | 2004 |
GPU-Centered Font Rendering Directly from Glyph Outlines E Lengyel Journal of Computer Graphics Techniques 6 (2), 31-47, 2017 | 11 | 2017 |
Advanced Stencil Shadow and Penumbral Wedge Rendering E Lengyel Game Developers Conference, 2005 | 11 | 2005 |
Foundations of Game Engine Development, Volume 2: Rendering E Lengyel | 10* | 2019 |