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Oana Mitruț (Bălan)
Oana Mitruț (Bălan)
Verified email at cs.pub.ro
Title
Cited by
Cited by
Year
Designing sensory-substitution devices: Principles, pitfalls and potential 1
Á Kristjánsson, A Moldoveanu, ÓI Jóhannesson, O Balan, S Spagnol, ...
Restorative neurology and neuroscience 34 (5), 769-787, 2016
1142016
Emotion classification based on biophysical signals and machine learning techniques
O Bălan, G Moise, L Petrescu, A Moldoveanu, M Leordeanu, ...
Symmetry 12 (1), 21, 2019
972019
Navigational audio games: an effective approach toward improving spatial contextual learning for blind people
O Balan, A Moldoveanu, F Moldoveanu
International Journal on Disability and Human Development 14 (2), 109-118, 2015
682015
Fear level classification based on emotional dimensions and machine learning techniques
O Bălan, G Moise, A Moldoveanu, M Leordeanu, F Moldoveanu
Sensors 19 (7), 1738, 2019
652019
An investigation of various machine and deep learning techniques applied in automatic fear level detection and acrophobia virtual therapy
O Bălan, G Moise, A Moldoveanu, M Leordeanu, F Moldoveanu
Sensors 20 (2), 496, 2020
582020
Integrating biosignals measurement in virtual reality environments for anxiety detection
L Petrescu, C Petrescu, O Mitruț, G Moise, A Moldoveanu, F Moldoveanu, ...
Sensors 20 (24), 7088, 2020
462020
Current use and future perspectives of spatial audio technologies in electronic travel aids
S Spagnol, G Wersényi, M Bujacz, O Bălan, M Herrera Martínez, ...
Wireless Communications and Mobile Computing 2018, 2018
382018
The sound of vision project: on the feasibility of an audio-haptic representation of the environment, for the visually impaired
ÓI Jóhannesson, O Balan, R Unnthorsson, A Moldoveanu, Á Kristjánsson
Brain sciences 6 (3), 20, 2016
352016
Navigational 3D audio-based game-training towards rich auditory spatial representation of the environment
O Bălan, A Moldoveanu, F Moldoveanu, MI Dascălu
2014 18th International Conference on System Theory, Control and Computing …, 2014
352014
Audio games-a novel approach towards effective learning in the case of visually-impaired people
O Balan, A Moldoveanu, F Moldoveanu, MI Dascalu
ICERI2014 Proceedings, 6542-6548, 2014
212014
Mastering an advanced sensory substitution device for visually impaired through innovative virtual training
ADB Moldoveanu, S Ivascu, I Stanica, MI Dascalu, R Lupu, G Ivanica, ...
2017 IEEE 7th international conference on consumer electronics-Berlin (ICCE …, 2017
182017
THE ROLE OF PERCEPTUAL FEEDBACK TRAINING ON SOUND LOCALIZATION ACCURACY IN AUDIO EXPERIMENTS.
O BĂLAN, A Moldoveanu, F Moldoveanu, I NEGOI
eLearning & Software for Education, 2015
162015
Machine learning methods for fear classification based on physiological features
L Petrescu, C Petrescu, A Oprea, O Mitruț, G Moise, A Moldoveanu, ...
Sensors 21 (13), 4519, 2021
152021
Sound of vision 3D virtual training environments-a gamification approach for visual to audio-haptic sensory substitution
A Moldoveanu, O Balan, MI Dascalu, I Stanica, CN Bodea, R Unntorson, ...
Revue Roumaine des Sciences Techniques Serie Electrotechnique et Energetique …, 2018
142018
Usability assessment of assistive technology for blind and visually impaired
M Dascalu, A Moldoveanu, O Balan, RG Lupu, F Ungureanu, S Caraiman
2017 E-Health and Bioengineering Conference (EHB), 523-526, 2017
142017
Developing a navigational 3D audio game with hierarchical levels of difficulty for the visually impaired players.
O Balan, A Moldoveanu, F Moldoveanu, A Butean
RoCHI, 49-54, 2015
132015
Understanding and Improving the Usage And Impact Of E-Learning In Medical Education
MI Dascalu, A Moldoveanu, G Dragoi, O Balan
ICERI2014 Proceedings, 6574-6580, 2014
132014
TRAINING SYSTEM FOR IMPROVING SPATIAL SOUND LOCALIZATION.
A Moldoveanu, O Balan, F MOLDOVEANU
eLearning & Software for Education, 2014
132014
A serious VR game for acrophobia therapy in an urban environment
C Anton, O Mitruţ, A Moldoveanu, F Moldoveanu, J Kosinka
2020 IEEE International Conference on Artificial Intelligence and Virtual …, 2020
112020
Improving the audio game–playing performances of people with visual impairments through multimodal training
O Bălan, A Moldoveanu, F Moldoveanu, H Nagy, G Wersényi, ...
Journal of Visual Impairment & Blindness 111 (2), 148-164, 2017
112017
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