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Marcus Toftedahl
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A taxonomy of game engines and the tools that drive the industry
M Toftedahl, H Engström
DiGRA 2019, The 12th Digital Games Research Association Conference, Kyoto …, 2019
582019
Game development from a software and creative product perspective: A quantitative literature review approach
H Engström, BB Marklund, P Backlund, M Toftedahl
Entertainment Computing 27, 10-22, 2018
352018
Which are the most commonly used Game Engines
M Toftedahl
Gamasutra. com. https://www. gamasutra. com/blogs/MarcusToftedahl/20190930 …, 2019
192019
Localization from an indie game production perspective: why, when and how?
M Toftedahl, P Backlund, H Engström
DIGRA 2018: The 11th Digital Games Research Association Conference, Turin …, 2018
172018
The mystery of Elin. Incorporating a city cultural program on history and heritage into a pervasive game
MGA Díaz, M Toftedahl, T Svensson
Proceedings of the 2014 Conference on Interactive Entertainment, 1-10, 2014
172014
Missing: understanding the reception of a serious game by analyzing app store data
M Toftedahl, P Backlund, H Engström
International Journal of Serious Games 5 (4), 3-22, 2018
72018
Shift from game-as-a-product to game-as-a-service research trends
U Wilhelmsson, W Wang, R Zhang, M Toftedahl
Service Oriented Computing and Applications 16 (2), 79-81, 2022
62022
Shared learning objectives in interdisciplinary projects: Game design in a Sino-Scandinavian context
H Engström, R Lyu, P Backlund, M Toftedahl, P Rosendahl Ehmsen
Journal of University Teaching & Learning Practice 17 (1), 4, 2020
62020
Developing games for non-leisure contexts: Identification of challenges and research gaps
P Backlund, H Engström, BB Marklund, M Toftedahl
2017 9th International Conference on Virtual Worlds and Games for Serious …, 2017
62017
Global Influences on Regional Industries: Game Development in Nordic Countries, China and India
M Toftedahl, B Berg Marklund, H Engström, P Backlund
Chinese DiGRA 2016, The 3rd Annual Chinese DiGRA Conference, Taichung City …, 2016
62016
Localization Tools in General Purpose Game Engines: A Systematic Mapping Study
M Toftedahl
International Journal of Computer Games Technology 2021, 1-15, 2021
52021
Localization and regional aspects of game production-a research overview
M Toftedahl
14th IADIS International Conference Interfaces and Human Computer …, 2020
42020
Tactical incident commander-An online training game for incident commander training
P Backlund, AS Alklind Taylor, U Carlén, H Engström, M Johannesson, ...
Proceedings of the 5th European Conference on Games-Based Learning (ECGBL’11 …, 2011
42011
A computer game for an enhanced visitor experience: integration of reality and fiction
U Wilhelmsson, M Marcus Toftedahl, T Susi, N Niklas Torstensson, ...
Proceeding of game and entertainment technologies conference, 149-156, 2014
32014
Being Local in a Global Industry: Game Localization from an Indie Game Development Perspective
M Toftedahl
University of Skövde, 2022
12022
Spelbaserad simulering för insatsutbildning: Slutrapport
AS Alklind Taylor, P Backlund, ME Bergman, U Carlén, H Engström, ...
Högskolan i Skövde, 2012
12012
Interview with Ágnes Karolina Bakk (ÁKB) and Alexey Izvalov (AI)
L Kristensen, M Toftedahl
Studies in Eastern European Cinema 14 (1), 98-105, 2023
2023
Alisa Percy and Jo-Anne Kelder
T Wevill, J Savage, C Giannikas, H Engström, R Lyu, P Backlund, ...
Journal of University Teaching & Learning Practice 17 (1), 2020
2020
Being Local in a Global Industry: Indie Game Development in a Global Context
M Toftedahl
2017
Your Answer Will Make an Impression. Using Quiz Game Mechanics for the Collection of Visitor Data at an Exhibition
MGA Diaz, U Wilhelmsson, M Lebram, M Toftedahl
2015 7th International Conference on Games and Virtual Worlds for Serious …, 2015
2015
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Articles 1–20