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Joseph C. Osborn
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The Trojan Player Typology: A cross-genre, cross-cultural, behaviorally validated scale of video game play motivations
AS Kahn, C Shen, L Lu, RA Ratan, S Coary, J Hou, J Meng, J Osborn, ...
Computers in Human Behavior 49, 354-361, 2015
1992015
Software verification games: designing Xylem, the code of plants
H Logas, J Whitehead, M Mateas, R Vallejos, L Scott, D Shapiro, J Murray, ...
Foundations of Digital Games, 1-8, 2014
332014
Gemini: bidirectional generation and analysis of games via ASP
A Summerville, C Martens, B Samuel, J Osborn, N Wardrip-Fruin, ...
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2018
322018
Charda: Causal hybrid automata recovery via dynamic analysis
A Summerville, J Osborn, M Mateas
arXiv preprint arXiv:1707.03336, 2017
302017
A game-independent play trace dissimilarity metric
JC Osborn, M Mateas
Proceedings of the Ninth International Conference on the Foundations of …, 2014
292014
From mechanics to meaning
A Summerville, C Martens, S Harmon, M Mateas, J Osborn, ...
IEEE Transactions on Games 11 (1), 69-78, 2017
282017
Automatic mapping of NES games with mappy
J Osborn, A Summerville, M Mateas
Proceedings of the 12th International Conference on the Foundations of …, 2017
282017
Generative methods
K Compton, JC Osborn, M Mateas
The Fourth Procedural Content Generation in Games workshop, PCG 1, 2013
272013
Refining operational logics
JC Osborn, N Wardrip-Fruin, M Mateas
Proceedings of the 12th International Conference on the Foundations of …, 2017
262017
Playspecs: Regular expressions for game play traces
J Osborn, B Samuel, M Mateas, N Wardrip-Fruin
Proceedings of the AAAI conference on artificial intelligence and …, 2015
242015
Exploring level blending across platformers via paths and affordances
A Sarkar, A Summerville, S Snodgrass, G Bentley, J Osborn
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2020
232020
Germinate: A Mixed-Initiative Casual Creator for Rhetorical Games
M Kreminski, M Dickinson, J Osborn, A Summerville, M Mateas, ...
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2020
222020
Mechanics automatically recognized via interactive observation: Jumping
A Summerville, J Osborn, C Holmgård, DW Zhang
Proceedings of the 12th International Conference on the Foundations of …, 2017
212017
Automated game design learning
JC Osborn, A Summerville, M Mateas
2017 IEEE Conference on Computational Intelligence and Games (CIG), 240-247, 2017
192017
Proceduralist readings, procedurally
C Martens, A Summerville, M Mateas, J Osborn, S Harmon, ...
Experimental AI in Games Workshop 3, 2016
182016
Modular computational critics for games
J Osborn, A Grow, M Mateas
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2013
182013
The Videogame Affordances Corpus
GR Bentley, JC Osborn
2019 Experimental AI in Games Workshop, 2019
172019
Evaluating play trace (dis) similarity metrics
J Osborn, B Samuel, J McCoy, M Mateas
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2014
162014
Crowdsourcing program preconditions via a classification game
D Fava, D Shapiro, J Osborn, M Schäef, EJ Whitehead Jr
Proceedings of the 38th International Conference on Software Engineering …, 2016
152016
Getting the GISST: a toolkit for the creation, analysis and reference of game studies resources
E Kaltman, J Osborn, N Wardrip-Fruin, M Mateas
Proceedings of the 12th International Conference on the Foundations of …, 2017
132017
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Artiklar 1–20