A Wii remote, a game engine, five sensor bars and a virtual reality theatre T Schou, HJ Gardner Proceedings of the 19th Australasian conference on computer-human …, 2007 | 106 | 2007 |
Head Tracking in First-Person Games: Interaction Using a Web-Camera. T Sko, HJ Gardner INTERACT (1), 342-355, 2009 | 26 | 2009 |
The Wiimote with multiple sensor bars: creating an affordable, virtual reality controller T Sko, H Gardner Proceedings of the 10th International Conference NZ Chapter of the ACM's …, 2009 | 12 | 2009 |
Studying a head tracking technique for first-person-shooter games in a home setting T Sko, H Gardner, M Martin Human-Computer Interaction–INTERACT 2013: 14th IFIP TC 13 International …, 2013 | 9 | 2013 |
Be careful how you point that thing: Wiimote aiming for large displays C Pelling, T Sko, HJ Gardner Proceedings of the 21st Annual Conference of the Australian Computer-Human …, 2009 | 8 | 2009 |
A surround interface using the wii controller with multiple sensor bars T Schou, HJ Gardner Proceedings of the 2008 ACM symposium on Virtual reality software and …, 2008 | 7 | 2008 |
Non-parametric decision trees and online HCI T Sko, HJ Gardner, M Martin Proceedings of the SIGCHI Conference on Human Factors in Computing Systems …, 2013 | 1 | 2013 |
The exploration of webcam enabled head-tracking in first-person-shooter games TH Sko The Australian National University, 2013 | | 2013 |
Video mediated recruitment for online studies T Sko, H Gardner CHI'12 Extended Abstracts on Human Factors in Computing Systems, 1441-1442, 2012 | | 2012 |
Constructing an Immersive Virtual Reality Environment using Modern Gaming Technologies TH Schou | | 2008 |
Constructing an Immersive Environment, including the use of the Wiimote TH Schou | | 2007 |