Marco Santórum G.
Marco Santórum G.
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A serious game based method for business process management
M Santorum
2011 FIFTH INTERNATIONAL CONFERENCE ON RESEARCH CHALLENGES IN INFORMATION …, 2011
222011
A participatory methodology for the design of serious games in the educational environment
M Carrión, M Santórum, M Pérez, J Aguilar
2017 Congreso Internacional de Innovacion y Tendencias en Ingenieria …, 2017
172017
A participative end-user method for multi-perspective business process elicitation and improvement
D Rieu, M Santorum, F Movahedian
Software & Systems Modeling 16 (3), 691-714, 2017
162017
ISEAsy: a social business process management platform
M Santorum, D Rieu
International Conference on Business Process Management, 125-137, 2013
162013
Autonomous cycles of collaborative processes for integration based on industry 4.0
CP Lopez, M Santórum, J Aguilar
International Conference on Information Technology & Systems, 177-186, 2019
122019
Characterization of a fourth generation virtual organization based on industry 4.0
TM Guamushig, CP Lopez, M Santorum, J Aguilar
2019 International Conference on Information Systems and Software …, 2019
92019
Data analytics and BI framework based on collective intelligence and the Industry 4.0
CP Lopez, M Segura, M Santórum
Proceedings of the 2019 2nd International Conference on Information Science …, 2019
62019
A participative end-user modeling approach for business process requirements
D Rieu, M Santorum
Enterprise, Business-Process and Information Systems Modeling, 33-47, 2014
62014
Characterization and Socio-Cognitive Needs of People with Intellectual Disabilities
VG Maldonado-Garcés, C Corrales-Gaitero, NY Ortiz-Carranco, ...
International Conference on Applied Human Factors and Ergonomics, 376-381, 2020
52020
iPlus a User-Centered Methodology for Serious Games Design
M Carrión-Toro, M Santorum, P Acosta-Vargas, J Aguilar, M Pérez
Applied Sciences 10 (24), 9007, 2020
42020
Framework to Develop a Business Synergy through Enterprise Architecture
CP Lopez, M Segura, M Santórum
Proceedings of the 2019 2nd International Conference on Information Science …, 2019
42019
ISEA: Une méthode ludique et participative pour la représentation et l’amélioration des processus métier
M Santorum
Grenoble: HAL, 2011
42011
Approche de gestion des processus basée sur les jeux
MO Santorum, D Rieu, N Mandran
Revue des Sciences et Technologies de l'Information-Série ISI: Ingénierie …, 2011
42011
Une méthode et des outils pour représenter, piloter et faciliter l'évolution des processus des universités
MO Santorum
Forum jeunes chercheurs-XXVII congrés INFORSID, 485--486, 2009
42009
Developing a virtual reality serious game to recreational therapy using iPlus Methodology
M Carrión, M Santorum, J Benavides, J Aguilar, Y Ortiz
2019 International Conference on Virtual Reality and Visualization (ICVRV …, 2019
32019
Serious Game, Gamified applications, Educational Software: A comparative study
M Carrion, M Santórum, H Flores, J Aguilar, M Perez
2019 International Conference on Information Systems and Software …, 2019
32019
Designing a Serious Game for Labor Inclusion of People with Intellectual Disabilities Using iPlus Methodology
M Carrión, M Santórum, C Sampredro, A Paredes, Y Ortiz, ...
International Conference on Applied Human Factors and Ergonomics, 603-610, 2020
22020
Study to Infer Key Criteria for the Design of Serious Games
M Carrión, M Santórum, J Aguilar, A Pinaida
2019 International Conference on Information Systems and Software …, 2019
22019
Evaluación de la accesibilidad en sistemas de teleconferencia para usuarios con baja visión durante la COVID-19
P Acosta-Vargas, G Acosta-Vargas, JAG Losada, M Santórum, ...
Revista Ibérica de Sistemas e Tecnologias de Informação, 205-218, 2020
12020
Design and Evaluation of a Virtual Reality Serious Game
M Carrión, M Santórum, J Benavides, J Aguilar, Y Ortiz, M Pérez
International Conference on Applied Human Factors and Ergonomics, 735-742, 2020
12020
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Artiklar 1–20