Measuring the level of difficulty in single player video games MV Aponte, G Levieux, S Natkin Entertainment Computing 2 (4), 205-213, 2011 | 122 | 2011 |
How to analyse therapeutic games: the player/game/therapy model S Mader, S Natkin, G Levieux Entertainment Computing-ICEC 2012: 11th International Conference, ICEC 2012 …, 2012 | 84 | 2012 |
Scaling the level of difficulty in single player video games MV Aponte, G Levieux, S Natkin Entertainment Computing–ICEC 2009: 8th International Conference, Paris …, 2009 | 61 | 2009 |
Dynamic Difficulty Adjustment Impact on Players' Confidence. T Constant, G Levieux Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems …, 2019 | 58 | 2019 |
Difficulty in videogames: an experimental validation of a formal definition MV Aponte, G Levieux, S Natkin Proceedings of the 8th international conference on advances in computer …, 2011 | 48 | 2011 |
A game design method for therapeutic games S Mader, G Levieux, S Natkin 2016 8th International Conference on Games and Virtual Worlds for Serious …, 2016 | 41 | 2016 |
Udock, the interactive docking entertainment system G Levieux, G Tiger, S Mader, JF Zagury, S Natkin, M Montes Faraday discussions 169, 425-441, 2014 | 37 | 2014 |
Designing tangible video games: lessons learned from the sifteo cubes C Pillias, R Robert-Bouchard, G Levieux Proceedings of the SIGCHI Conference on Human Factors in Computing Systems …, 2014 | 31 | 2014 |
Mesure de la difficulte des jeux video G Levieux Conservatoire national des arts et metiers-CNAM, 2011 | 29 | 2011 |
From Objective to Subjective Difficulty Evaluation in Video Games T Constant, G Levieux, A Buendia, S Natkin IFIP Conference on Human-Computer Interaction (INTERACT), 107-127, 2017 | 20 | 2017 |
Difficulty influence on motivation over time in video games using survival analysis T Allart, G Levieux, M Pierfitte, A Guilloux, S Natkin Proceedings of the 12th International Conference on the Foundations of …, 2017 | 20 | 2017 |
Making sense of emergent narratives: An architecture supporting player-triggered narrative processes S Chauvin, G Levieux, JY Donnart, S Natkin 2015 IEEE Conference on Computational Intelligence and Games (CIG), 91-98, 2015 | 19 | 2015 |
An out-of-character approach to emergent game narratives. S Chauvin, G Levieux, JY Donnart, S Natkin FDG, 2014 | 19 | 2014 |
Dialogs taking into account experience, emotions and personality AG Bosser, G Levieux, K Sehaba, A Buendia, V Corruble, ... Proceedings of the 2nd international conference on Digital interactive media …, 2007 | 19 | 2007 |
Design Influence on Player Retention : A Method Based on Time Varying Survival Analysis T Allart, G Levieux, S Natkin, A Guilloux IEEE Computational Intelligence and Games (CIG), 254-261, 2016 | 10 | 2016 |
-logit: Dynamic Difficulty Adjustment Using Few Data Points WR Fernandes, G Levieux Joint International Conference on Entertainment Computing and Serious Games …, 2019 | 8 | 2019 |
Shape Similarity System driven by Digital Elevation Models for Non-rigid Shape Retrieval. D Craciun, G Levieux, M Montes 3DOR@ Eurographics, 2017 | 7 | 2017 |
UDock2: interactive real-time multi-body protein–protein docking software C Plateau-Holleville, S Guionnière, B Boyer, B Jiménez-Garcia, G Levieux, ... Bioinformatics 39 (10), btad609, 2023 | 6 | 2023 |
Protein shape retrieval: SHREC'17 track N Song, D Craciun, CW Christoffer, X Han, D Kihara, G Levieux, ... Proceedings of the Workshop on 3D Object Retrieval, 67-74, 2017 | 5 | 2017 |
Towards real-time interactive visualization modes of molecular surfaces: examples with udock G Levieux, M Montes 2015 IEEE 1st International Workshop on Virtual and Augmented Reality for …, 2015 | 5 | 2015 |