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Florence Chee
Florence Chee
Associate Professor of Digital Communication, Loyola University Chicago
Verifierad e-postadress på luc.edu - Startsida
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The games we play online and offline: Making Wang-tta in Korea
F Chee
Popular Communication 4 (3), 225-239, 2006
1112006
Age of new media empires: A critical interpretation of the Korean online game industry
Dal Yong Jin, F Chee
Games and culture 3 (1), 38-58, 2008
1022008
Understanding Korean experiences of online game hype, identity, and the menace of the" Wang-tta".
F Chee
632005
Online gaming and the interactional self: Identity interplay in situated practice
F Chee, M Vieta, R Smith
462006
Transformative mobile game culture: A sociocultural analysis of Korean mobile gaming in the era of smartphones
DY Jin, F Chee, S Kim
International Journal of Cultural Studies 18 (4), 413-429, 2015
412015
Re-mediating research ethics: End-user license agreements in online games
FM Chee, NT Taylor, S de Castell
Bulletin of Science, Technology & Society 32 (6), 497-506, 2012
322012
Applying an ethics of care to internet research: Gamergate and digital humanities
T Suomela, F Chee, B Berendt, G Rockwell
Digital Studies/Le champ numérique 9 (1), 2019
252019
Is electronic community an addictive substance? An ethnographic offering from the EverQuest community
F Chee, R Smith
252005
The politics of online gaming
DY Jin, F Chee
Gaming cultures and place in Asia-Pacific, 19-38, 2009
212009
An Uber ethical dilemma: examining the social issues at stake
FM Chee
Journal of Information, Communication and Ethics in Society, 2018
152018
Corporate responsibility and gender in digital games
T Busch, F Chee, A Harvey
Gender Equality and Responsible Business, 31-45, 2017
102017
Online games as a medium of cultural communication: An ethnographic study of socio-technical transformation
F Chee
Communication, Art & Technology: School of Communication, 2012
102012
Evolution of the South Korean wireless industry: from state guidance to global competition
A Hira, J Morfopoulos, F Chee
International Journal of Technology and Globalisation 6 (1-2), 65-86, 2012
92012
Public virtual world gaming in Asia: Preparatory fieldwork for site selection, protocol testing and research instrument development
F Chee, S de Castell, N Taylor
62011
Is electronic community an addictive substance? Everquest and its implications for addiction policy
F Chee, R Smith
Association of Internet Researchers Conference, Toronto, Ontario, October, 2003
62003
Online games and digital ethnography
FM Chee
The international encyclopedia of digital communication and society, 1-6, 2015
52015
THE ETHICAL AND POLITICAL CONTOURS OF INSTITUTIONAL PROMOTION IN ESPORTS: FROM PRECARIAT MODELS TO SUSTAINABLE PRACTICES.
FM Chee, VM Karhulahti
Human Technology 16 (2), 2020
42020
A game industry beyond diversity: Systemic barriers to participation in South Korea
FM Chee
42016
Measuring the return on investment in research in universities: the value of the human capital produced by these programs
JA Holbrook, B Wixted, F Chee, M Klingbeil, G Shaw-Garlock
42009
Online gamers and the ambiguity of community: Korean definitions of togetherness for a new generation
F Chee, R Smith
Internet Research Annual 4, 2005
42005
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Artiklar 1–20