Interactivity and multimodality in language learning: the untapped potential of audiobooks E Marchetti, A Valente Universal Access in the Information Society 17 (2), 257-274, 2018 | 31 | 2018 |
Smooth robot: Design for a novel modular welfare robot WK Juel, F Haarslev, ER Ramirez, E Marchetti, K Fischer, D Shaikh, ... Journal of Intelligent & Robotic Systems 98 (1), 19-37, 2020 | 28 | 2020 |
Learning via game design: From digital to card games and back again E Marchetti, A Valente Electronic Journal of E-learning 13 (3), pp167‑180-pp167‑180, 2015 | 25 | 2015 |
A Meta-study of musicians' non-verbal interaction KK Jensen, E Marchetti The international journal of technology knowledge & society 6 (5), 1-12, 2010 | 17 | 2010 |
Diachronic Perspective and Interaction: New Directions for Innovation in Historical Museums. E Marchetti, A Valente International Journal of Technology, Knowledge & Society 8 (6), 2012 | 14 | 2012 |
Interactivity: why, what and how? R Gahrn-Andersen, CM Johannessen, M Harvey, LM Simonsen, ... RASK–International journal of language and communication 50, 113-136, 2019 | 9 | 2019 |
Make and play: card games as tangible and playable knowledge representation boundary objects A Valente, E Marchetti 2015 IEEE 15th International Conference on Advanced Learning Technologies …, 2015 | 9 | 2015 |
Kill it or Grow it.: Computer Game Design for Playful Math-Learning A Valente, E Marchetti 2012 IEEE Fourth International Conference On Digital Game And Intelligent …, 2012 | 9 | 2012 |
Programming Turing Machines as a game for technology sense-making A Valente, E Marchetti 2011 IEEE 11th International Conference on Advanced Learning Technologies …, 2011 | 9 | 2011 |
It takes three-re-contextualizing game-based learning among teachers, developers and learners E Marchetti, A Valente Proceedings of the European Conference on Games Based Learning, 399-406, 2016 | 8 | 2016 |
Transposition of Domain Knowledge into Educational Games E Marchetti, K Jensen, A Valente International Journal of Technology, Knowledge and Society 9 (4), 273-288, 2014 | 7 | 2014 |
Micro Culture: Interactive storytelling and learning in the museum E Marchetti 2012 IEEE Fourth International Conference On Digital Game And Intelligent …, 2012 | 7 | 2012 |
Playfulness and openness: reflections on the design of learning technologies E Marchetti, E Petersson Brooks International Conference on Arts and Technology, 38-45, 2011 | 7 | 2011 |
Development of a Rich Picture editor: a user-centered approach A Valente, E Marchetti International Journal on Advances in Intelligent Systems 3 (3 & 4), 187-199, 2010 | 7 | 2010 |
Design games to learn: a new approach to playful learning through digital games E Marchetti, A Valente proceedings of the European conference on games based learning 1, 356-363, 2014 | 6 | 2014 |
Setting conditions for learning: mediated play and socio-material dialogue E Marchetti, E Petersson Brooks International Conference of Design, User Experience, and Usability, 238-246, 2013 | 6 | 2013 |
Myth & Bones: Museum Socio-Epistemic Practice and Children's Values E Marchetti 31st Annual Meeting of the International Institute for Advanced Studies in …, 2011 | 6 | 2011 |
What a tangible digital installation for museums can offer to autistic children and their teachers E Marchetti, A Valente International Journal of Game-Based Learning (IJGBL) 6 (2), 29-45, 2016 | 5 | 2016 |
Playful learning culture in the museum E Marchetti Teaching and Learning Culture, 129-144, 2013 | 5 | 2013 |
From lecturing to apprenticeship: Introducing play in museum learning practice E Marchetti, E Petersson The Fourth International Conference on Mobile, Hybrid, and On-line Learning …, 2012 | 5 | 2012 |