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Alexander Kainz
Alexander Kainz
Verifierad e-postadress på tugraz.at
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The potential of virtual reality for computer science education-engaging students through immersive visualizations
J Pirker, J Kopf, A Kainz, A Dengel, B Buchbauer
2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and …, 2021
202021
The influence of In-VR questionnaire design on the user experience
S Safikhani, M Holly, A Kainz, J Pirker
Proceedings of the 27th ACM Symposium on Virtual Reality Software and …, 2021
182021
Immersive learning in real VR
J Pirker, I Lesjak, J Kopf, A Kainz, A Dini
Real VR–Immersive Digital Reality: How to import the real world into head …, 2020
162020
Virtual reality and education–the steam panorama
J Pirker, E Loria, A Kainz, J Kopf, A Dengel
Proceedings of the 17th International Conference on the Foundations of …, 2022
52022
The panorama of steam multiplayer games (2018-2020): A player reviews analysis
S Petrosino, E Loria, A Kainz, J Pirker
Proceedings of the 17th International Conference on the Foundations of …, 2022
42022
Steamvis: a tool for collecting and analyzing data of the game distribution platform steam
A Kainz, J Pirker
2023 IEEE Conference on Games (CoG), 1-8, 2023
2023
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Artiklar 1–6