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Joe Cutting
Joe Cutting
Verified email at york.ac.uk
Title
Cited by
Cited by
Year
Busy doing nothing? What do players do in idle games?
J Cutting, D Gundry, P Cairns
International journal of human-computer studies 122, 133-144, 2019
232019
Investigating game attention using the distraction recognition paradigm
J Cutting, P Cairns
Behaviour & Information Technology 41 (5), 981-1001, 2022
92022
The Relationship Between Lockdowns and Video Game Playtime: Multilevel Time-Series Analysis Using Massive-Scale Data Telemetry
D Zendle, C Flick, D Halgarth, N Ballou, J Cutting, A Drachen
Journal of Medical Internet Research 25, e40190, 2023
8*2023
Nothing else matters: Video games create sustained attentional selection away from task-irrelevant features
J Cutting, P Cairns, G Kuhn
Attention, Perception, & Psychophysics 82 (8), 3907-3919, 2020
82020
Difficulty-skill balance does not affect engagement and enjoyment: a pre-registered study using artificial intelligence-controlled difficulty
J Cutting, S Deterding, S Demediuk, N Sephton
Royal Society Open Science 10 (2), 220274, 2023
6*2023
Close but not too close: Distance and relevance in designing games for reflection
I Iacovides, J Cutting, J Beeston, ME Cecchinato, ED Mekler, P Cairns
Proceedings of the ACM on Human-Computer Interaction 6 (CHI PLAY), 1-24, 2022
62022
Learning by doing: Intrinsic Integration directs attention to increase learning in games
J Cutting, I Iacovides
Proceedings of the ACM on Human-Computer Interaction 6 (CHI PLAY), 1-18, 2022
52022
The task-attention theory of game learning: a theory and research agenda
J Cutting, S Deterding
Human–Computer Interaction, 1-31, 2022
52022
The Many Faces of Monetisation: Understanding the diversity and extremity of player spending in mobile games via massive-scale transactional analysis
D Zendle, C Flick, S Deterding, J Cutting, E Gordon-Petrovskaya, ...
ACM Games: Research and Practice 1 (1), 1-28, 2023
4*2023
Four grand challenges for video game effects scholars: How digital trace data can improve the way we study games
D Zendle, N Ballou, J Cutting, E Petrovskaya
PsyArXiv, 2023
42023
Telling Stories with Games
J Cutting
Museums At Play : Games, Interaction and Learning, 260-273, 2011
42011
Higher working memory capacity and distraction-resistance associated with strategy (not action) game playing in younger adults, but puzzle game playing in older adults
J Cutting, B Copeland, F McNab
Heliyon 9 (8), 2023
32023
Objective Difficulty-Skill Balance Impacts Perceived Balance but Not Behaviour: A Test of Flow and Self-Determination Theory Predictions
S Deterding, J Cutting
Proceedings of the ACM on Human-Computer Interaction 7 (CHI PLAY), 1179-1205, 2023
22023
Measuring game experience using visual distractors
J Cutting
Extended Abstracts Publication of the Annual Symposium on Computer-Human …, 2017
22017
Measuring the experience of playing self-paced games
J Cutting
University of York, 2018
12018
01 01V
S Deterding, K Mitchell, R Kowert, B King, N Ballou, S Fizek, M Fiadotau, ...
2023
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