Anna L Cox
Anna L Cox
Professor of Human Computer Interaction, University College London
Verifierad e-postadress på ucl.ac.uk - Startsida
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Measuring and defining the experience of immersion in games
C Jennett, AL Cox, P Cairns, S Dhoparee, A Epps, T Tijs, A Walton
International journal of human-computer studies 66 (9), 641-661, 2008
15172008
Questionnaires, in-depth interviews and focus groups
A Adams, AL Cox
Cambridge University Press, 2008
3162008
Research methods for human-computer interaction.
PE Cairns, AL Cox
Cambridge University Press, 2008
2482008
Assessing the core elements of the gaming experience
EH Calvillo-Gámez, P Cairns, AL Cox
Game user experience evaluation, 37-62, 2015
2152015
Designing for dabblers and deterring drop-outs in citizen science
A Eveleigh, C Jennett, A Blandford, P Brohan, AL Cox
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems …, 2014
1612014
Cognitive dimensions of notations: Design tools for cognitive technology
AF Blackwell, C Britton, A Cox, TRG Green, C Gurr, G Kadoda, MS Kutar, ...
International Conference on Cognitive Technology, 325-341, 2001
1602001
Beyond self-tracking and reminders: designing smartphone apps that support habit formation
K Stawarz, AL Cox, A Blandford
Proceedings of the 33rd annual ACM conference on human factors in computing …, 2015
1512015
Immersion in digital games: review of gaming experience research
P Cairns, A Cox, AI Nordin
Handbook of digital games 1, 767, 2014
1282014
Don't Forget Your Pill! Designing Effective Medication Reminder Apps That Support Users' Daily Routines
KM Stawarz, AL Cox, A Blandford
Proceedings of the 32nd annual ACM conference on Human factors in computing …, 2014
1272014
Investigating the information-seeking behaviour of academic lawyers: From Ellis’s model to design
S Makri, A Blandford, AL Cox
Information Processing & Management 44 (2), 613-634, 2008
1222008
Not doing but thinking: the role of challenge in the gaming experience
A Cox, P Cairns, P Shah, M Carroll
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems …, 2012
1172012
‘At least they’re learning something’: The Hazy Line between Collaboration and Collusion
R Barrett*, AL Cox
Assessment & Evaluation in Higher Education 30 (2), 107-122, 2005
1172005
“I want to be a captain! I want to be a captain!” gamification in the old weather citizen science project
A Eveleigh, C Jennett, S Lynn, AL Cox
Proceedings of the first international conference on gameful design …, 2013
1042013
Smartwatches: the Good, the Bad and the Ugly?
ME Cecchinato, AL Cox, J Bird
Proceedings of the 33rd Annual ACM Conference extended abstracts on human …, 2015
982015
Recovering from an interruption: Investigating speed− accuracy trade-offs in task resumption behavior.
DP Brumby, AL Cox, J Back, SJJ Gould
Journal of Experimental Psychology: Applied 19 (2), 95, 2013
962013
Motivations, learning and creativity in online citizen science
C Jennett, L Kloetzer, D Schneider, I Iacovides, A Cox, M Gold, B Fuchs, ...
Journal of Science Communication 15 (3), 2016
862016
Do games attract or sustain engagement in citizen science? A study of volunteer motivations
I Iacovides, C Jennett, C Cornish-Trestrail, AL Cox
CHI'13 extended abstracts on human factors in computing systems, 1101-1106, 2013
862013
Number entry interfaces and their effects on error detection
P Oladimeji, H Thimbleby, A Cox
IFIP Conference on Human-Computer Interaction, 178-185, 2011
842011
Who but not where: The effect of social play on immersion in digital games
P Cairns, AL Cox, M Day, H Martin, T Perryman
International Journal of Human-Computer Studies 71 (11), 1069-1077, 2013
832013
Quantifying the experience of immersion in games.
P Cairns, AL Cox, N Berthouze, C Jennett, S Dhoparee
CogSci 2006 Workshop: Cognitive Science of Games and Gameplay, 2006
672006
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Artiklar 1–20