A sense of belonging: Pokémon GO and social connectedness K Vella, D Johnson, VWS Cheng, T Davenport, J Mitchell, M Klarkowski, ... Games and Culture 14 (6), 583-603, 2019 | 89 | 2019 |
Videogame reward types C Phillips, D Johnson, P Wyeth proceedings of the first international conference on gameful design …, 2013 | 43 | 2013 |
Operationalising and evaluating sub-optimal and optimal play experiences through challenge-skill manipulation M Klarkowski, D Johnson, P Wyeth, M McEwan, C Phillips, S Smith Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems …, 2016 | 33 | 2016 |
Greater rewards in videogames lead to more presence, enjoyment and effort D Johnson, M Klarkowski, K Vella, C Phillips, M McEwan, CN Watling Computers in Human Behavior 87, 66-74, 2018 | 32 | 2018 |
The impact of rewards and trait reward responsiveness on player motivation C Phillips, D Johnson, M Klarkowski, MJ White, L Hides Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in …, 2018 | 25 | 2018 |
Redefining videogame reward types C Phillips, D Johnson, P Wyeth, L Hides, M Klarkowski Proceedings of the Annual Meeting of the Australian Special Interest Group …, 2015 | 25 | 2015 |
Psychophysiology of challenge in play: EDA and self-reported arousal M Klarkowski, D Johnson, P Wyeth, C Phillips, S Smith Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors …, 2016 | 18 | 2016 |
Operationalising and measuring flow in video games M Klarkowski, D Johnson, P Wyeth, S Smith, C Phillips Proceedings of the Annual Meeting of the Australian Special Interest Group …, 2015 | 17 | 2015 |
Don't Sweat the Small Stuff: The Effect of Challenge-Skill Manipulation on Electrodermal Activity M Klarkowski, D Johnson, P Wyeth, C Phillips, S Smith Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in …, 2018 | 5 | 2018 |
Video game reward types and the player experience CJ Phillips Queensland University of Technology, 2018 | 5 | 2018 |
Is a change as good as a rest? Comparing breaktypes for spaced practice in a platformer game B Piller, C Johanson, C Phillips, C Gutwin, RL Mandryk Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2020 | 4 | 2020 |
Puppy island: Theory-driven design of a serious game for young children with cystic fibrosis M McEwan, C Phillips, P Wyeth, D Johnson Proceedings of the interaction design and children conference, 532-540, 2020 | 4 | 2020 |
A Cheating Mood: The Emotional and Psychological Benefits of Cheating in Single-Player Games CJ Passmore, MK Miller, J Liu, CJ Phillips, RL Mandryk Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 58-70, 2020 | 3 | 2020 |
Gathering Self-Report Data in Games through NPC Dialogues: Effects on Data Quality, Data Quantity, Player Experience, and Information Intimacy J Frommel, C Phillips, RL Mandryk Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems …, 2021 | 2 | 2021 |
Designing Gameful and Ethical Experiences Z Fitz-Walter, C Phillips, M Raftopoulos, SK Thiel Proceedings of the 2016 ACM Conference Companion Publication on Designing …, 2016 | 2 | 2016 |
Identifying Commercial Games with Therapeutic Potential through a Content Analysis of Steam Reviews C Phillips, M Klarkowski, J Frommel, C Gutwin, RL Mandryk Proceedings of the ACM on Human-Computer Interaction 5 (CHI PLAY), 1-21, 2021 | 1 | 2021 |
Risking Treasure: Testing Loss Aversion in an Adventure Game N Bandeira Romão Tomé, M Klarkowski, C Gutwin, C Phillips, ... Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2020 | | 2020 |
Testing the Limits of the Spatial Approach: Comparing Retrieval and Revisitation Performance of Spatial and Paged Data Organizations for Large Item Sets C Gutwin, M Van Der Kamp, J Storring, A Cockburn, C Phillips | | 2020 |