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Rachel Ivy Clarke
Rachel Ivy Clarke
Syracuse University School of Information Studies
Verified email at g.syr.edu - Homepage
Title
Cited by
Cited by
Year
Why video game genres fail: A classificatory analysis
RI Clarke, JH Lee, N Clark
Games and Culture 12 (5), 445-465, 2017
1842017
Facet analysis of video game genres
JH Lee, N Karlova, RI Clarke, K Thornton, A Perti
iConference 2014 Proceedings, 2014
119*2014
Empirical evaluation of metadata for video games and interactive media
JH Lee, RI Clarke, A Perti
Journal of the Association for Information Science and Technology 66 (12 …, 2015
662015
Empirical evaluation of metadata for video games and interactive media
JH Lee, RI Clarke, A Perti
Journal of the Association for Information Science and Technology 66 (12 …, 2015
662015
Developing a video game metadata schema for the Seattle Interactive Media Museum
JH Lee, JT Tennis, RI Clarke, M Carpenter
International Journal on Digital Libraries 13 (2), 105-117, 2013
552013
A conceptual model for video games and interactive media
J Jett, S Sacchi, JH Lee, RI Clarke
Journal of the Association for Information Science and Technology 67 (3 …, 2016
502016
Toward a Design Epistemology for Librarianship
RI Clarke
The Library Quarterly 88 (1), 41-59, 2018
482018
Design thinking
RI Clarke
ALA Neal-Schuman, 2019
442019
Metadata for diversity: Identification and implications of potential access points for diverse library resources
RI Clarke, S Schoonmaker
Journal of Documentation 76 (1), 173-196, 2019
342019
Design thinking and methods in library practice and graduate library education
RI Clarke, S Amonkar, A Rosenblad
Journal of Librarianship and Information Science 52 (3), 749-763, 2020
302020
Breaking Records: The History of Bibliographic Records and Their Influence in Conceptualizing Bibliographic Data
RI Clarke
Cataloging & Classification Quarterly 53 (3-4), 286-302, 2015
302015
A qualitative investigation of users’ discovery, access, and organization of video games as information objects
JH Lee, RI Clarke, S Rossi
Journal of Information Science 42 (6), 833-850, 2016
252016
How we done it good: Research through design as a legitimate methodology for librarianship
RI Clarke
Library & Information Science Research 40 (3-4), 255-261, 2018
222018
Understanding Appeals of Video Games for Readers’ Advisory and Recommendation
JH Lee, RI Clarke, H Cho, T Windleharth
Reference & User Services Quarterly 57 (2), 127-139, 2017
172017
Relationships among video games: Existing standards and new definitions
JH Lee, RI Clarke, S Sacchi, J Jett
Proceedings of the American Society for Information Science and Technology …, 2014
152014
Transitioning from the MLS to the MLD: Integrating Design Thinking and Philosophy into Library and Information Science Education
RI Clarke, S Bell
Re-envisioning the MLS: Perspectives on the Future of Library and …, 2018
142018
Preservation of Mixed-Format Archival Collections: A Case Study of the Ann Getty Fashion Collection at the Fashion Institute of Design and Merchandising
R Clarke
The American Archivist 72 (1), 185-196, 2009
132009
Cataloguing and classification for art and design school libraries: challenges and considerations,'
R Clarke
The handbook of art and design librarianship, 113-129, 2010
122010
It’s not rocket library science: Design epistemology and American librarianship
R Clarke
University of Washington, 2016
112016
Video game information needs and game organization: differences by sex and age.
JH Lee, RI Clarke, YS Kim
Information Research 20 (3), 2015
112015
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