Tobias Mahlmann
Title
Cited by
Cited by
Year
Predicting player behavior in tomb raider: Underworld
T Mahlmann, A Drachen, J Togelius, A Canossa, GN Yannakakis
Proceedings of the 2010 IEEE Conference on Computational Intelligence and …, 2010
1342010
Skill-Based Differences in Spatio-Temporal Team Behaviour in Defence of The Ancients 2 (DotA 2)
A Drachen, M Yancey, J Maguire, D Chu, IY Wang, T Mahlmann, ...
IEEE Games, Entertainment and Media 2014, 2014
912014
Esports Analytics Through Encounter Detection
M Schubert, A Drachen, T Mahlmann
MIT Sloan Sports Analytics Conference, 2016
702016
Evolving Card Sets Towards Balancing Dominion
T Mahlmann, J Togelius, GN Yannakakis
IEEE World Congress on Computational Intelligence (WCCI), 2012
552012
A card game description language
JM Font, T Mahlmann, D Manrique, J Togelius
European Conference on the Applications of Evolutionary Computation, 254-263, 2013
352013
Online evolution for multi-action adversarial games
N Justesen, T Mahlmann, J Togelius
European Conference on the Applications of Evolutionary Computation, 590-603, 2016
332016
Procedural Generation of 3D Caves for Games on the GPU
B Mark, T Berechet, T Mahlmann, J Togelius
Foundations of Digital Games, 2015
322015
Towards procedural strategy game generation: Evolving complementary unit types
T Mahlmann, J Togelius, GN Yannakakis
European Conference on the Applications of Evolutionary Computation, 93-102, 2011
322011
Modelling and evaluation of complex scenarios with the strategy game description language
T Mahlmann, J Togelius, GN Yannakakis
2011 IEEE Conference on Computational Intelligence and Games (CIG'11), 174-181, 2011
302011
Spicing up map generation
T Mahlmann, J Togelius, GN Yannakakis
European Conference on the Applications of Evolutionary Computation, 224-233, 2012
292012
Using genetically optimized artificial intelligence to improve gameplaying fun for strategical games
C Salge, C Lipski, T Mahlmann, B Mathiak
Proceedings of the 2008 ACM SIGGRAPH symposium on Video games, 7-14, 2008
282008
Skill-based differences in spatio-temporal team behaviour in defence of the ancients 2 (dota 2). In 2014 IEEE Games Media Entertainment
A Drachen, M Yancey, J Maguire, D Chu, IY Wang, T Mahlmann, ...
IEEE 240, 1-8, 2014
212014
Towards the Automatic Generation of Card Games through Grammar-Guided Genetic Programming
JM Font, T Mahlmann, D Manrique, J Togelius
Foundations of Digital Games 2013, 2013
212013
Playing multiaction adversarial games: Online evolutionary planning versus tree search
N Justesen, T Mahlmann, S Risi, J Togelius
IEEE Transactions on Games 10 (3), 281-291, 2017
192017
Relevant information as a formalised approach to evaluate game mechanics
C Salge, T Mahlmann
Proceedings of the 2010 IEEE Conference on Computational Intelligence and …, 2010
182010
Dota 2 bot competition
JM Font, T Mahlmann
IEEE Transactions on Games 11 (3), 285-289, 2018
152018
Skill-based differences in spatio-temporal team behavior in defence of the ancients 2
A Drachen, M Yancey, J Maguire, D Chu, IY Wang, T Mahlmann, ...
arXiv preprint arXiv:1603.07738, 2016
72016
AI for General Strategy Game Playing
JL Nielsen, BF Jensen, T Mahlmann, J Togelius, GN Yannakakis
Handbook of Digital Games, 2014
72014
Modelling and Generating Strategy Games Mechanics
T Mahlmann
IT University of Copenhagen, 2012
72012
Esports analytics through encounter detection
T Mahlmann, M Schubert, A Drachen
Proceedings of the MIT Sloan Sports Analytics Conference. MIT Sloan, 2016
62016
The system can't perform the operation now. Try again later.
Articles 1–20