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Rebecca  Y. Bayeck
Rebecca Y. Bayeck
Utah State University
Verifierad e-postadress på psu.edu - Startsida
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Examining board gameplay and learning: A multidisciplinary review of recent research
RY Bayeck
Simulation & Gaming 51 (4), 411-431, 2020
1222020
Exploratory study of MOOC learners’ demographics and motivation: The case of students involved in groups
R Bayeck
Open Praxis 8 (3), 223-233, 2016
992016
Exploring the communication preferences of MOOC learners and the value of preference-based groups: Is grouping enough?
Q Zhang, KL Peck, A Hristova, KW Jablokow, V Hoffman, E Park, ...
Educational Technology Research and Development 64, 809-837, 2016
742016
A review of five African board games: is there any educational potential?
RY Bayeck
Cambridge Journal of Education 48 (533-552), 2017
362017
Exploring the relevance of single‐gender group formation: What we learn from a massive open online course (MOOC)
RY Bayeck, A Hristova, KW Jablokow, F Bonafini
British Journal of Educational Technology 49 (1), 88-100, 2018
352018
The influence of national culture on educational videos: The case of MOOCs
RY Bayeck, J Choi
International Review of Research in Open and Distributed Learning 19 (1), 2018
342018
The Intersection of Cultural Context and Research Encounter: Focus on Interviewing in Qualitative Research
RY Bayeck
International Journal of Qualitative Methods 20, https://doi.org/10.1177 …, 2021
252021
Positionality: The interplay of space, context and identity
RY Bayeck
International Journal of Qualitative Methods 21, 16094069221114745, 2022
172022
Representations of Africans in popular video games in the US
RY Bayeck, TI Asino, PA Young
Journal For Virtual Worlds Research 11 (2), 2018
132018
Exploring African student video game play: A connected learning theory perspective
RY Bayeck
Journal of Pan African Studies 9 (1), 34, 2016
92016
Exploring video games and learning in South Africa: An integrative review
RY Bayeck
Educational Technology Research and Development 68, 2775-2795, 2020
82020
How MOOC Reality Informs Distance Education, Online Learning, and Connectivism
AG Hristova, FC Bonafini, KW Jablokow, RY Bayeck, E Park
Current Issues in Emerging ELearning 4 (1), 7, 2018
52018
Board games and learning: Why care in the digital age?
R Bayeck
Learning in the Digital Age, 2020
42020
Exploring the African Songo Game and how Gameplay Enhances Multiple Literacies Among Adult Players in Cameroon and the United States
RY Bayeck
42019
The Meaning of Video Gameplay: A Case Study of Three Black African Immigrant Students in the US
RY Bayeck
Journal of Underrepresented & Minority Progress 4 (1), 109-126, 2020
32020
Understanding computational thinking in the gameplay of the African Songo board game
RY Bayeck
British Journal of Educational Technology 55 (1), 259-276, 2024
22024
Is Microethnography an Ethnographic Case Study? and/or a mini-ethnographic case study? An analysis of the literature
RY Bayeck
International Journal of Qualitative Methods 22, 16094069231172074, 2023
12023
Learning with Songo: The African board game
RY Bayeck
Proceedings of the 13th International Conference of the Learning Sciences …, 2018
12018
Instructional design and race: What black digital humanities can teach instructional design and technology
RY Bayeck
Innovations in Education and Teaching International, 1-6, 2023
2023
Centering Humans and Humanity in Visual Resources
RY Bayeck, S Schumacher
VISUAL RESOURCES ASSOCIATION BULLETIN 50 (1), 1-3, 2023
2023
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Artiklar 1–20