Howell Istance
Howell Istance
(previously) Researcher, Tampere University
Verified email at
Cited by
Cited by
Snap clutch, a moded approach to solving the Midas touch problem
H Istance, R Bates, A Hyrskykari, S Vickers
Proceedings of the 2008 symposium on Eye tracking research & applications …, 2008
Designing gaze gestures for gaming: an investigation of performance
H Istance, A Hyrskykari, L Immonen, S Mansikkamaa, S Vickers
Proceedings of the 2010 Symposium on Eye-Tracking Research & Applications …, 2010
Why are eye mice unpopular? A detailed comparison of head and eye controlled assistive technology pointing devices
R Bates, HO Istance
Universal Access in the Information Society 2 (3), 280-290, 2003
Zooming interfaces! Enhancing the performance of eye controlled pointing devices
R Bates, H Istance
Proceedings of the fifth international ACM conference on Assistive …, 2002
Gaze gestures or dwell-based interaction?
A Hyrskykari, H Istance, S Vickers
Proceedings of the Symposium on Eye Tracking Research and Applications, 229-232, 2012
The association between visual discomfort and the use of visual display units
PA Howarth, HO Istance
Behaviour & Information Technology 4 (2), 131-149, 1985
Providing motor impaired users with access to standard Graphical User Interface (GUI) software via eye-based interaction
HO Istance, C Spinner, PA Howarth
Proceedings of the 1st european conference on disability, virtual reality …, 1996
Introducing COGAIN: communication by gaze interaction
R Bates, M Donegan, HO Istance, JP Hansen, KJ Räihä
Universal Access in the Information Society 6 (2), 159-166, 2007
For your eyes only: Controlling 3d online games by eye-gaze
H Istance, A Hyrskykari, S Vickers, T Chaves
IFIP Conference on Human-Computer Interaction, 314-327, 2009
Gaze-based interaction with massively multiplayer on-line games
H Istance, S Vickers, A Hyrskykari
CHI'09 Extended Abstracts on Human Factors in Computing Systems, 4381-4386, 2009
EyeGuitar: making rhythm based music video games accessible using only eye movements
S Vickers, H Istance, M Smalley
Proceedings of the 7th International Conference on Advances in Computer …, 2010
Performing locomotion tasks in immersive computer games with an adapted eye-tracking interface
S Vickers, H Istance, A Hyrskykari
ACM Transactions on Accessible Computing (TACCESS) 5 (1), 1-33, 2013
Survey of de-facto standards in eye tracking
R Bates, H Istance, L Oosthuizen, P Majaranta
COGAIN conf. on comm. by gaze inter, 2005
The validity of subjective reports of visual discomfort
PA Howarth, HO Istance
Human factors 28 (3), 347-351, 1986
Attentive interfaces for users with disabilities: eye gaze for intention and uncertainty estimation
H Prendinger, A Hyrskykari, M Nakayama, H Istance, N Bee, Y Takahasi
Universal Access in the Information Society 8 (4), 339-354, 2009
Accessible gaming for people with physical and cognitive disabilities: a framework for dynamic adaptation
S Vickers, H Istance, MJ Heron
CHI'13 Extended Abstracts on Human Factors in Computing Systems, 19-24, 2013
Keeping an eye on the game: Eye gaze interaction with massively multiplayer online games and virtual communities for motor impaired users.
S Vickers, H Istance, A Hyrskykari, N Ali, R Bates
Keeping an eye on your interface: The potential for eye-based control of graphical user interfaces (GUI's)
HO Istance, PA Howarth
BCS HCI, 195-209, 1994
Eye gaze and head gaze in collaborative games
O Špakov, H Istance, KJ Räihä, T Viitanen, H Siirtola
Proceedings of the 11th ACM Symposium on Eye Tracking Research …, 2019
User performance of gaze-based interaction with on-line virtual communities
H Istance, A Hyrskykari, S Vickers, N Ali
Proc. COGAIN Conference, 28-32, 2008
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