Petri Lankoski
Petri Lankoski
Associate Professor in Game Studies, Södertörn University
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Player Character Engagement in Computer Games
P Lankoski
Games and Culture 6 (4), 291, 2011
Game research methods: An overview
P Lankoski, S Björk
Lulu. com, 2015
A case study in pervasive game design: the songs of north
P Lankoski, S Heliö, J Nummela, J Lahti, F Mäyrä, L Ermi
Proceedings of the third Nordic conference on Human-computer interaction …, 2004
Gameplay design patterns for believable non-player characters
P Lankoski, S Björk
Proc. 3rd Digital Games Research Association International Conference, 2007
Character-Driven Game Design: A Design Approach and Its Foundations in Character Engagement
P Lankoski
Taik Books, 2010
Designing sound for a pervasive mobile game
I Ekman, L Ermi, J Lahti, J Nummela, P Lankoski, F Mäyrä
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in …, 2005
Formal analysis of gameplay
P Lankoski, S Björk
Game Research Methods, 23-35, 2015
Character design fundamentals for role-playing games
P Lankoski
Beyond Role and Play, 139-148, 2004
Characters in computer games: Toward understanding interpretation and design
P Lankoski, S Heliö, I Ekman
Level up: Digital games research conference, 2003
Hair-Raising Entertainment: Emotions, Sound, and Structure in Silent Hill 2 and Fatal Frame
I Ekman, P Lankoski
Horror Video Games: Essays on the Fusion of Fear and Play, 181-199, 2009
An embodied cognition approach for understanding role-playing
P Lankoski, S Järvelä
International Journal of Role-Playing 3, 18-32, 2012
Goals, affects, and empathy in games
P Lankoski
Philosophy of Computer Games, 2007
Gameplay design patterns for social networks and conflicts
P Lankoski, S Björk
Proc. Computer Game Design and Technology Workshop 2007, 2007
Play in a Mixed Reality: Alternative Approaches into Game Design
F Mäyrä, P Lankoski
Digital cityscapes: Merging digital and urban playspaces, 129-147, 2009
Approaches to computer game design-Characters and conflict
P Lankoski, S Heliö
CGDC Confrence Proceedings, 6-8, 2002
Experience assessment and design in the analysis of gameplay
B Cowley, I Kosunen, P Lankoski, JM Kivikangas, S Järvelä, I Ekman, ...
Simulation & Gaming 45 (1), 41-69, 2014
Computer games and emotions
P Lankoski
The philosophy of computer games, 39-55, 2012
Integrating a game with a story--lessons from interactive television concept design
I Ekman, P Lankoski
Computers & Graphics 28 (2), 167-177, 2004
Character-Driven Game Design: Characters, Conflicts and Gameplay
P Lankoski, S Bjork
GDTW, Sixth International Conference in Game Design and Technology, 2008
Building and Reconstructing Character. A Case Study of Silent Hill 3
P Lankoski
Changing Views: World in Play, 16-20, 2005
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Artiklar 1–20