“History is our playground”: action and authenticity in assassin's creed: Odyssey A Politopoulos, AAA Mol, KHJ Boom, CE Ariese Advances in Archaeological Practice 7 (3), 317-323, 2019 | 81* | 2019 |
The interactive past: Archaeology, heritage & video games AAA Mol, CE Ariese-Vandemeulebroucke, K Boom, A Politopoulos Sidestone Press, 2017 | 50 | 2017 |
Teaching through play: using video games as a platform to teach about the past KHJ Boom, CE Ariese, B Van Den Hout, AAA Mol, A Politopoulos Communicating the Past 27, 2020 | 40 | 2020 |
Romans and rollercoasters: Scholarship in the digital playground A Politopoulos, C Ariese, K Boom, A Mol Journal of Computer Applications in Archaeology 2 (1), 2019 | 28 | 2019 |
“From the Stone Age to the Information Age”: History and Heritage in Sid Meier's Civilization VI AAA Mol, A Politopoulos, CE Ariese-Vandemeulebroucke Advances in Archaeological Practice 5 (2), 214-219, 2017 | 27 | 2017 |
Video Games in Archaeology. Enjoyable but trivial? A Mol, C Ariese-Vandemeulebroucke, K Boom, A Politopoulos, ... The SAA Archaeological Record 16 (5), 11-15, 2016 | 12 | 2016 |
An introduction to archaeology, heritage, and video games AAA Mol, CE Ariese-Vandemeulebroucke, KHJ Boom, A Politopoulos The Interactive Past: Archaeology, Heritage and Video Games, 7-17, 2017 | 9 | 2017 |
Video games as concepts and experiences of the past A Politopoulos, A Mol Virtual Heritage: A Guide, London: Ubiquity Press, 81-92, 2021 | 7 | 2021 |
Finding the fun: Towards a playful archaeology A Politopoulos, AAA Mol, S Lammes Archaeological Dialogues 30 (1), 1-15, 2023 | 5 | 2023 |
Persia’s Victory: The Mechanics of Orientalism in Sid Meier’s Civilization A Mol, A Politopoulos Near Eastern Archaeology 84 (1), 44-51, 2021 | 5 | 2021 |
Virtual Ziggurats: Orientalist Views and Playful Spaces A Politopoulos Near Eastern Archaeology 84 (1), 52-61, 2021 | 4 | 2021 |
Creating capitals: The rationale, construction, and function of the imperial capitals of Assyria A Politopoulos Leiden University Press, 2020 | 3 | 2020 |
An Anarchist Archaeology of Equality: Pasts and Futures Against Hierarchy A Politopoulos, CJ Frieman, JL Flexner, L Borck Cambridge Archaeological Journal, 1-15, 2024 | | 2024 |
On Being Stuck in Sid Meier’s Civilization: The Promise of Freedom in Historical Games AAA Mol, A Politopoulos, S Lammes DiGRA 2023, 2023 | | 2023 |
This was fun! A Politopoulos, AAA Mol, S Lammes Archaeological Dialogues 30 (1), 24-30, 2023 | | 2023 |
The Past-at-Play Lab: Studying play in and with the past using an experimental Public Heritage and Game Analytic approach. A Mol, A Politopoulos, L de Groot, L de Lange, S Lammes ADHO 2022-Tokyo, 2022 | | 2022 |
Return to the Interactive Past. The Interplay of Video Games and Histories CE Csilla E. Ariese, KHJ Boom, B van den Hout, AAA Mol, A Politopoulos | | 2021 |
Creating Imperial Capitals: From Aššur to Kār-Tukultī-Ninurta A Politopoulos Proceedings of the 10th International Congress on the Archaeology of the …, 2018 | | 2018 |
VALUE: Videogames and Archaeology at Leiden University CE Ariese, KHJ Boom, AAA Mol, A Politopoulos Digital Heritage 2015: 3D in knowledge production, 2015 | | 2015 |
THE PAST AAA Mol, KHJ Boom, A Politopoulos | | |