Deal: dialogue management in scxml for believable game characters J Brusk, T Lager, A Hjalmarsson, P Wik Proceedings of the 2007 conference on Future Play, 137-144, 2007 | 42 | 2007 |
Dealing with DEAL: a dialogue system for conversation training A Hjalmarsson, P Wik, J Brusk Proceedings of the 8th SIGdial Workshop on Discourse and Dialogue, 132-135, 2007 | 40 | 2007 |
DEAL-A Serious Game For CALL Practicing Conversational Skills In The Trade Domain P Wik, A Hjalmarson, J Brusk Workshop on Speech and Language Technology in Education, 2007 | 37 | 2007 |
Gameplay design patterns for game dialogues J Brusk, S Björk Proceedings of DiGRA 2009 Conference: Breaking New Ground: Innovation in …, 2009 | 35 | 2009 |
Prototyping tools for game writers H Engström, J Brusk, P Erlandsson The Computer Games Journal 7, 153-172, 2018 | 25 | 2018 |
Inclusive game design: audio interface in a graphical adventure game PA Östblad, H Engström, J Brusk, P Backlund, U Wilhelmsson Proceedings of the 9th audio mostly: A conference on interaction with sound, 1-8, 2014 | 22 | 2014 |
Inclusive game design facilitating shared gaming experience UI Wilhelmsson, H Engström, J Brusk, PA Östblad Journal of Computing in Higher Education 29, 574-598, 2017 | 21 | 2017 |
Including visually impaired players in a graphical adventure game: A study of immersion H Engström, J Brusk, PA Östblad IADIS International Journal on Computer Science and Information Systems 10 …, 2015 | 20 | 2015 |
Level Design Processes and Challenges: A Cross Section of Game Development T Karlsson, J Brusk, H Engström Games and Culture 18 (6), 821-849, 2023 | 15 | 2023 |
Steps Towards Creating Socially Competent Game Characters J Brusk | 15 | 2014 |
Marvinter: A case study of an inclusive transmedia storytelling production J Brusk, H Engström Convergence 27 (1), 103-123, 2021 | 11 | 2021 |
Activities to support sustainable inclusive game design processes T Westin, J Brusk, H Engström EAI Endorsed Transactions on Creative Technologies 6 (20), 2019 | 11 | 2019 |
Accessible game culture using inclusive game design-participating in a visual culture that you cannot see UI Wilhelmsson, H Engstrom, J Brusk, PA Ostblad 2015 7th International Conference on Games and Virtual Worlds for Serious …, 2015 | 8 | 2015 |
Dialogue management for social game characters using statecharts J Brusk Proceedings of the 2008 International Conference on Advances in Computer …, 2008 | 8 | 2008 |
Developing natural language enabled games in (Extended) SCXML J Brusk, T Lager Proceedings from the international symposium on intelligence techniques in …, 2007 | 8 | 2007 |
Developing Natural Language Enabled Games in SCXML. J Brusk, T Lager J. Adv. Comput. Intell. Intell. Informatics 12 (2), 156-163, 2008 | 6 | 2008 |
Computer assisted conversation training for second language learners P Wik¹, A Hjalmarsson¹, J Brusk | 6 | 2007 |
Towards sustainable inclusive game design processes T Westin, H Engström, J Brusk International Conference on ArtsIT, Interactivity and Game Creation, 390-396, 2019 | 4 | 2019 |
Don’t tell anyone! two experiments on gossip conversations J Brusk, R Artstein, D Traum Proceedings of the SIGDIAL 2010 Conference, 193-200, 2010 | 4 | 2010 |
Gameplay Design Patterns for Game Dialogues. Paper presentation at DiGRA 2009: Breaking New Ground: Innovation in Games, Play J Brusk, S Björk Practice and Theory. London, UK, 2009 | 4 | 2009 |