Towards a unified theory of toxic behavior in video games B Kordyaka, K Jahn, B Niehaves Internet Research 30 (4), 1081-1102, 2020 | 103 | 2020 |
A research agenda for the why, what, and how of gamification designs: Outcomes of an ecis 2019 panel S Schöbel, A Janson, K Jahn, B Kordyaka, O Turetken, N Djafarova, ... Communications of the association for information systems 46, 706-721, 2020 | 80 | 2020 |
Individualized gamification elements: The impact of avatar and feedback design on reuse intention K Jahn, B Kordyaka, A Machulska, TJ Eiler, A Gruenewald, T Klucken, ... Computers in Human Behavior 119, 106702, 2021 | 62 | 2021 |
Crafting identity in league of legends-purchases as a tool to achieve desired impressions B Kordyaka, S Hribersek | 31 | 2019 |
Perpetrators in league of legends: scale development and validation of toxic behavior B Kordyaka, M Klesel, K Jahn | 22 | 2019 |
The symphony of team flow in virtual teams. Using artificial intelligence for its recognition and promotion C Peifer, A Pollak, O Flak, A Pyszka, MA Nisar, MT Irshad, M Grzegorzek, ... Frontiers in psychology 12, 697093, 2021 | 19 | 2021 |
Curing toxicity–developing design principles to buffer toxic behaviour in massive multiplayer online games B Kordyaka, B Kruse Safer communities 20 (3), 133-149, 2021 | 17 | 2021 |
To diversify or not? Uncovering the effects of identification and media engagement on franchise loyalty in eSports B Kordyaka, K Jahn, B Niehaves International Journal on Media Management 22 (1), 49-66, 2020 | 17 | 2020 |
Digital Poison “Approaching a Theory of Toxic Behavior in MOBA games B Kordyaka | 16 | 2018 |
Exploring the relationship between offline cultural environments and toxic behavior tendencies in multiplayer online games B Kordyaka, S Park, J Krath, S Laato ACM Transactions on Social Computing 6 (1-2), 1-20, 2023 | 15 | 2023 |
Territorial or nomadic? Geo-social determinants of location-based IT use: a study in Pokemon GO S Laato, B Kordyaka, AKMN Islam, K Papangelis, J Hamari Internet Research 32 (7), 330-353, 2022 | 15 | 2022 |
Landlords of the digital world: how territoriality and social identity predict playing intensity in location-based games S Laato, B Kordyaka, AKM Islam, K Papangelis | 13 | 2021 |
The Comparative Self: Understanding the Motivation to Play and the Subsequent Video Game Use. B Kordyaka, K Jahn, M Müller, B Niehaves DiGRA Conference, 2019 | 10 | 2019 |
Beyond intuition: Towards a framework for empirical-based design theory building in design science research M Mueller, O Heger, B Kordyaka, H Kampling, B Niehaves | 8 | 2019 |
Arbeit der Zukunft Digital N Kratzer, M Diebig, M Funk, C Henkel, S Kaiser, M Klesel, U Körner, ... Multilokal, Dynamisch, 2019 | 6 | 2019 |
Arbeit der Zukunft: Digital, multilokal, dynamisch N Kratzer, M Diebig, M Funk, C Henkel, S Kaiser, M Klesel, U Körner, ... Thesen und Gestaltungsansätze für den Arbeitsplatz der Zukunft. München: ISF …, 2018 | 6 | 2018 |
What constitutes victims of toxicity-identifying drivers of toxic victimhood in multiplayer online battle arena games B Kordyaka, S Laato, S Weber, B Niehaves Frontiers in psychology 14, 1193172, 2023 | 5 | 2023 |
What drives gamer toxicity? Essays from players B Kordyaka, S Laato, J Hamari, T Scholz, B Niehaves Proceedings of the 7th International GamiFIN Conference 2023 (GamiFIN 2023), 2023 | 5 | 2023 |
Understanding toxicity in multiplayer online games: The roles of national culture and demographic variables B Kordyaka, J Krath, S Park, H Wesseloh, S Laato | 5 | 2022 |
Do primal instincts explain engagement in location-based games?: A hypothesis-forming focus group study on territorial behavior S Laato, B Kordyaka, S Rauti, SM Hyrynsalmi, M Hoikkala, T Pietarinen, ... International GamiFIN Conference, 115-125, 2020 | 5 | 2020 |