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Lobna Sameer Hassan
Lobna Sameer Hassan
Associate Professor of Sociotechnical Transitions in Services (tenure-track), LUT University
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How to design gamification? A method for engineering gamified software
B Morschheuser, L Hassan, K Werder, J Hamari
Information and Software Technology 95, 219-237, 2018
3612018
How motivational feedback increases user’s benefits and continued use: A study on gamification, quantified-self and social networking
L Hassan, A Dias, J Hamari
International Journal of Information Management 46, 151-162, 2019
2232019
Gamification, quantified-self or social networking? Matching users’ goals with motivational technology
J Hamari, L Hassan, A Dias
User Modeling and User-Adapted Interaction 28, 35-74, 2018
1762018
Governments Should Play Games: Towards a Framework for the Gamification of Civic Engagement Platforms
L Hassan
Simulation & Gaming, 2017
1382017
Gameful civic engagement: A review of the literature on gamification of e-participation
L Hassan, J Hamari
Government Information Quarterly 37 (3), 101461, 2020
1282020
Fame and fortune, or just fun? A study on why people create content on video platforms
M Törhönen, M Sjöblom, L Hassan, J Hamari
Internet Research 30 (1), 165-190, 2019
832019
Gamification of E-Participation: A Literature Review
L Hassan, J Hamari
Proceedings of the 52nd Hawaii International Conference on System Sciences, 2019
792019
Teaching within a Story: Understanding storification of pedagogy
I Aura, L Hassan, J Hamari
International Journal of Educational Research 106, 101728, 2021
602021
Gameful Self-Regulation: A Study on How Gamified Self-Tracking Features Evoke Gameful Experiences
L Hassan, N Xi, B Gurkan, J Koivisto, J Hamari
Proceedings of the 53rd Hawaii International Conference on System Sciences, 2020
422020
Play, playbour or labour? The relationships between perception of occupational activity and outcomes among streamers and YouTubers
M Törhönen, L Hassan, M Sjöblom, J Hamari
Proceedings of the 52nd Hawaii International Conference on System Sciences, 2019
392019
Governmental Service Gamification: Central Principles
JT Harviainen, L Hassan
International Journal of Innovation in the Digital Economy (IJIDE) 10 (3), 1-12, 2019
332019
Flow in VR: A Study on the Relationships Between Preconditions, Experience and Continued Use
L Hassan, H Jylhä, M Sjöblom, J Hamari
Proceedings of the 53rd Hawaii International Conference on System Sciences, 2020
262020
First-hand experience of why gamification projects fail and what to do about it
L Hassan, B Morschheuser, N Alexan, J Hamari
Proceedings of the 2nd International GamiFIN Conference (GamiFIN2018), Pori …, 2018
262018
Liking the Game: How Can Spectating Motivations Influence Social Media Usage at Live Esports Events?
M Sjöblom, L Hassan, J Macey, M Törhönen, J Hamari
Proceedings of the 9th International Conference on Social Media and Society …, 2018
222018
Critical Playable Cities
L Hassan, M Thibault
Making Smart Cities More Playable, 71-85, 2020
202020
Information Protection in Dark Web Drug Markets Research
JT Harviainen, A Haasio, T Ruokolainen, L Hassan, P Siuda, J Hamari
Proceedings of the 54th Hawaii International Conference on System Sciences, 4673, 2021
122021
The relationship between player types and gamification feature preferences
L Hassan, J Rantalainen, N Xi, H Pirkkalainen, J Hamari
Proceedings of the 4th international GamiFIN conference (GamiFIN2020), Levi …, 2020
122020
“It’s Easier to Play Alone”: A Survey Study of Gaming With Disabilities
P Baltzar, L Hassan, M Turunen
Journal of Electronic Gaming and Esports 1 (1), 2023
102023
Popular Accessibility Settings in Digital Games: What accessibility settings do players with disabilities use and need?
P Baltzar, M Turunen, L Hassan
Proceedings of the 25th International Academic Mindtrek Conference, 359-363, 2022
102022
Gameful civic education: A systematic literature review of empirical research
I Aura, L Hassan, J Hamari
Proceedings of the 6th International GamiFIN Conference 2022 (GamiFIN 2022), 2022
102022
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Artiklar 1–20