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Armelle Prigent
Armelle Prigent
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Scenario building based on formal methods and adaptative execution
R Champagnat, A Prigent, P Estraillier
ISAGA, 2005
362005
Evaluation of preys/predators systems for visual attention simulation
MP Da Silva, V Courboulay, A Prigent, P Estraillier
VISAPP 2010 2, 275-282, 2010
292010
Gameplay experience based on a gaze tracking system
MP Da Silva, V Courboulay, A Prigent
“Gaze-based Creativity, Interacting with Games and On-line Communities …, 2007
222007
Real-time face tracking for attention aware adaptive games
M Perreira Da Silva, V Courboulay, A Prigent, P Estraillier
Computer Vision Systems: 6th International Conference, ICVS 2008 Santorini …, 2008
212008
Scenario analysis based on linear logic
F Collé, R Champagnat, A Prigent
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in …, 2005
212005
Extending the Translation from SDL to Promela
A Prigent, F Cassez, P Dhaussy, O Roux
Model Checking Software: 9th International SPIN Workshop Grenoble, France …, 2002
212002
Adaptive Storytelling Based On Model-Checking Approaches.
N Rempulsky, A Prigent, P Estraillier, V Courboulay, MP Da Silva
Int. J. Intell. Games Simul. 5 (2), 33-42, 2009
162009
Fast, low resource, head detection and tracking for interactive applications
MP Da Silva, V Courboulay, A Prigent, P Estraillier
PsychNology Journal 7 (3), 243-264, 2009
122009
Adaptative execution of game: unfolding a correct story
R Champagnat, P Estraillier, A Prigent
Proceedings of the 2006 ACM SIGCHI international conference on Advances in …, 2006
102006
A dynamic scenario by remote supervision: a serious game in the museum with a Nao robot
D Mondou, A Prigent, A Revel
Advances in Computer Entertainment Technology: 14th International Conference …, 2018
92018
A graph based approach for functional urban areas delineation
NLJ Houssou, J Guillaume, A Prigent
Proceedings of the 34th ACM/SIGAPP symposium on applied computing, 652-658, 2019
82019
Cite–content interaction time and space: a hybrid approach to model man-robot interaction for deployment in museums
A Prigent, A Revel
EAI Endorsed Transactions on Creative Technologies 4 (13), e5-e5, 2017
42017
Driving stories, benefits of properties analysis
A Prigent, R Champagnat, P Estraillier
CGAMES, Angoulęme (France), 2005
42005
Le test des systčmes temps-réel paramétrés: application ā la conception d'architectures avioniques
A Prigent
Nantes, 2003
42003
Object oriented and formal methods for AUV development
J Champeau, P Dhaussy, R Moitie, A Prigent
OCEANS 2000 MTS/IEEE Conference and Exhibition. Conference Proceedings (Cat …, 2000
42000
Comment gamifier un service pour engager le client? Proposition d’une typologie de dispositifs gamifiésdans le secteur du patrimoine
F Euzéby, J Lallement, S Machat, A Prigent
32016
Attention visuelle et systčmes proies/prédateurs
MP Da Silva, V Courboulay, A Prigent, P Estraillier
XXIIe Colloque GRETSI-Traitement du Signal et des Image, ID349, 2009
32009
Edit distance with Quasi Real Penalties: a hybrid distance for network-constrained trajectories
NLJ Houssou, J Guillaume, A Prigent
2022 IEEE International Conference on Data Mining Workshops (ICDMW), 1045-1053, 2022
12022
Attention visuelle et systčmes proies/prédateurs
M PERREIRA DA SILVA, V COURBOULAY, A PRIGENT, P ESTRAILLIER
XXIIe colloque GRETSI (traitement du signal & des images), 2009
12009
Exécution adaptative de trame narrative
A Prigent, R Champagnat, P Estraillier
Intelligence artificielle et jeux, 155--180, 2007
12007
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Artiklar 1–20