Oliver Korn
Oliver Korn
Professor of Human Computer Interaction, Offenburg University
Verifierad e-postadress på acm.org - Startsida
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Industrial playgrounds: how gamification helps to enrich work for elderly or impaired persons in production
O Korn
Proceedings of the 4th ACM SIGCHI symposium on Engineering interactive …, 2012
982012
Comparing projected in-situ feedback at the manual assembly workplace with impaired workers
M Funk, A Bächler, L Bächler, O Korn, C Krieger, T Heidenreich, ...
Proceedings of the 8th ACM International Conference on PErvasive …, 2015
592015
Assistive systems in production environments: exploring motion recognition and gamification
O Korn, A Schmidt, T Hörz
Proceedings of the 5th international conference on pervasive technologies …, 2012
532012
The potentials of in-situ-projection for augmented workplaces in production: a study with impaired persons
O Korn, A Schmidt, T Hörz
CHI'13 Extended Abstracts on Human Factors in Computing Systems, 979-984, 2013
522013
Design approaches for the gamification of production environments: a study focusing on acceptance
O Korn, M Funk, A Schmidt
Proceedings of the 8th ACM International Conference on PErvasive …, 2015
502015
Towards a gamification of industrial production: a comparative study in sheltered work environments
O Korn, M Funk, A Schmidt
Proceedings of the 7th ACM SIGCHI Symposium on Engineering Interactive …, 2015
492015
Context-aware assistive systems at the workplace: analyzing the effects of projection and gamification
O Korn, M Funk, S Abele, T Hörz, A Schmidt
Proceedings of the 7th international conference on pervasive technologies …, 2014
462014
Gamification of business processes: Re-designing work in production and service industry
O Korn, A Schmidt
Procedia Manufacturing 3, 3424-3431, 2015
432015
An augmented workplace for enabling user-defined tangibles
M Funk, O Korn, A Schmidt
CHI'14 Extended Abstracts on Human Factors in Computing Systems, 1285-1290, 2014
362014
motioneap: An overview of 4 years of combining industrial assembly with augmented reality for industry 4.0
M Funk, T Kosch, R Kettner, O Korn, A Schmidt
Proceedings of the 16th international conference on knowledge technologies …, 2016
312016
Augmented manufacturing: a study with impaired persons on assistive systems using in-situ projection
O Korn, A Schmidt, T Hörz
Proceedings of the 6th International Conference on PErvasive Technologies …, 2013
312013
Modern Principles of Training in Exergames for Sedentary Seniors: Requirements and Approaches for Sport and Exercise Sciences
M Brach, K Hauer, L Rotter, C Werres, O Korn, R Konrad, S Göbel
IJCSS International Journal of Computer Science and Security 11 (1), 86-99, 2012
302012
Assistive systems for the workplace: Towards context-aware assistance
O Korn, M Funk, A Schmidt
Gamification: Concepts, Methodologies, Tools, and Applications, 1936-1949, 2015
282015
Assistive technologies at home and in the workplace—a field of research for exercise science and human movement science
M Brach, O Korn
European Review of Aging and Physical Activity 9 (1), 1-4, 2012
212012
Serious Game Design: Potenziale und Fallstricke bei der spielerischen Kontextualisierung von Lernangeboten
O Korn
Digitale Lernwelt – Serious Games: Einsatz in der beruflichen Weiterbildung …, 2011
182011
Gamification of production? A study on the acceptance of gamified work processes in the automotive industry
O Korn, P Muschick, A Schmidt
Advances in affective and pleasurable design, 433-445, 2017
152017
Determining the characteristics of preferred virtual faces using an avatar generator
V Schwind, K Wolf, N Henze, O Korn
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in …, 2015
132015
Assisitive augmentation at the manual assembly workplace using in-situ projection
M Funk, O Korn, A Schmidt
CHI’14 Proceedings of the ACM SIGCHI Conference on Human Factors in …, 2014
132014
Context-aware assistive systems for augmented work: a framework using gamification and projection
O Korn
132014
Context-Sensitive user-centered scalability: an introduction focusing on exergames and assistive systems in work contexts
O Korn, M Brach, A Schmidt, T Hörz, R Konrad
E-learning and games for training, education, health and sports, 164-176, 2012
132012
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Artiklar 1–20