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Mark J. Nelson
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Procedural Content Generation in Games
N Shaker, J Togelius, MJ Nelson
Springer, 2016
6602016
Soviet and American Precursors to the Gamification of Work
MJ Nelson
Proceedings of the 16th International Academic MindTrek Conference, 2012
2072012
Towards automated game design
MJ Nelson, M Mateas
AI*IA 2007: Artificial Intelligence and Human-Oriented Computing, 626-637, 2007
1432007
Search-based drama management in the interactive fiction Anchorhead
MJ Nelson, M Mateas
AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2005
1142005
Constructive generation methods for dungeons and levels
N Shaker, J Togelius, MJ Nelson, N Shaker, A Liapis, J Togelius, R Lopes, ...
Procedural Content Generation in Games, 31-55, 2016
1012016
Linear Levels Through n-grams
S Dahlskog, J Togelius, MJ Nelson
Proceedings of MindTrek 2014, 2014
882014
Ludocore: A logical game engine for modeling videogames
AM Smith, MJ Nelson, M Mateas
Computational Intelligence and Games (CIG), 2010 IEEE Symposium on, 91-98, 2010
852010
Reinforcement learning for declarative optimization-based drama management
MJ Nelson, DL Roberts, CL Isbell Jr, M Mateas
Proceedings of the fifth international joint conference on Autonomous agents …, 2006
832006
Declarative optimization-based drama management in interactive fiction
MJ Nelson, M Mateas, DL Roberts, CL Isbell
IEEE Computer Graphics and Applications 26 (3), 32-41, 2006
792006
Mixed-initiative content creation
N Shaker, J Togelius, MJ Nelson, A Liapis, G Smith, N Shaker
Procedural content generation in games, 195-214, 2016
742016
General Video Game Evaluation Using Relative Algorithm Performance Profiles
TS Nielsen, GAB Barros, J Togelius, MJ Nelson
Proceedings of the 18th Conference on Applications of Evolutionary Computation, 2015
702015
Targeting specific distributions of trajectories in MDPs
DL Roberts, MJ Nelson, CL Isbell, M Mateas, ML Littman
PROCEEDINGS OF THE NATIONAL CONFERENCE ON ARTIFICIAL INTELLIGENCE 21 (2), 1213, 2006
652006
Game Metrics Without Players: Strategies for Understanding Game Artifacts
MJ Nelson
Proceedings of the First Workshop on Artificial Intelligence in the Game …, 2011
622011
Towards generating arcade game rules with VGDL
TS Nielsen, GAB Barros, J Togelius, MJ Nelson
Proceedings of the 2015 IEEE Conference on Computational Intelligence and Games, 2015
572015
Design Metaphors for Procedural Content Generation in Games
R Khaled, MJ Nelson, P Barr
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing …, 2013
552013
Orchestrating game generation
A Liapis, GN Yannakakis, MJ Nelson, M Preuss, R Bidarra
IEEE Transactions on Games 11 (1), 48-68, 2019
522019
Computational support for play testing game sketches
AM Smith, MJ Nelson, M Mateas
AAAI Conference on Artificial Intelligence and Interactive Digital …, 2009
522009
A requirements analysis for videogame design support tools
MJ Nelson, M Mateas
Proceedings of the 4th International Conference on Foundations of Digital …, 2009
492009
An interactive game-design assistant
MJ Nelson, M Mateas
Proceedings of the 13th international conference on Intelligent user …, 2008
462008
Grammars and L-systems with applications to vegetation and levels
N Shaker, J Togelius, MJ Nelson, J Togelius, N Shaker, J Dormans
Procedural Content Generation in Games, 73-98, 2016
422016
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