Ahmed Khalifa
Cited by
Cited by
General video game level generation
A Khalifa, D Perez-Liebana, SM Lucas, J Togelius
Proceedings of the Genetic and Evolutionary Computation Conference 2016, 253-259, 2016
General video game ai: A multitrack framework for evaluating agents, games, and content generation algorithms
D Perez-Liebana, J Liu, A Khalifa, RD Gaina, J Togelius, SM Lucas
IEEE Transactions on Games 11 (3), 195-214, 2019
Illuminating Generalization in Deep Reinforcement Learning through Procedural Level Generation
N Justesen, RR Torrado, P Bontrager, A Khalifa, J Togelius, S Risi
NeurIPS Deep RL Workshop, 2018
Matching Games and Algorithms for General Video Game Playing.
P Bontrager, A Khalifa, A Mendes, J Togelius
AIIDE, 122-128, 2016
Obstacle Tower: A Generalization Challenge in Vision, Control, and Planning
A Juliani, A Khalifa, VP Berges, J Harper, H Henry, A Crespi, J Togelius, ...
IJCAI, 2019
General video game rule generation
A Khalifa, MC Green, D Perez-Liebana, J Togelius
IEEE Conference on Computational Intelligence and Games (CIG), 170-177, 2017
Modifying MCTS for Human-Like General Video Game Playing.
A Khalifa, A Isaksen, J Togelius, A Nealen
IJCAI, 2514-2520, 2016
Talakat: Bullet Hell Generation through Constrained Map-Elites
A Khalifa, S Lee, A Nealen, J Togelius
Proceedings of the Genetic and Evolutionary Computation Conference, 2018
A Khalifa, GAB Barros, J Togelius
International Conference on Computational Creativity, 2017
Automatic Puzzle Level Generation: A General Approach using a Description Language
A Khalifa, M Fayek
Computational Creativity and Games Workshop at ICCC, 2015
Intentional Computational Level Design
A Khalifa, MC Green, G Barros, J Togelius
GECCO, 2019
Bootstrapping conditional gans for video game level generation
RR Torrado, A Khalifa, MC Green, N Justesen, S Risi, J Togelius
2020 IEEE Conference on Games (CoG), 41-48, 2020
Procedural Content Generation through Quality Diversity
D Gravina, A Khalifa, A Liapis, J Togelius, GN Yannakakis
Conference on Games, 2019
Pcgrl: Procedural content generation via reinforcement learning
A Khalifa, P Bontrager, S Earle, J Togelius
arXiv preprint arXiv:2001.09212, 2020
AtDELFI: automatically designing legible, full instructions for games
MC Green, A Khalifa, GAB Barros, T Machado, A Nealen, J Togelius
Foundations of Digital Games, 1-10, 2018
A hybrid search agent in pommerman
H Zhou, Y Gong, L Mugrai, A Khalifa, A Nealen, J Togelius
Proceedings of the 13th International Conference on the Foundations of …, 2018
Generating levels that teach mechanics
MC Green, A Khalifa, GAB Barros, A Nealen, J Togelius
Proceedings of the 13th International Conference on the Foundations of …, 2018
"Press Space to Fire": Automatic Video Game Tutorial Generation
MC Green, A Khalifa, GAB Barros, J Togellius
Thirteenth Artificial Intelligence and Interactive Digital Entertainment …, 2017
General Video Game Artificial Intelligence
DP Liébana, SM Lucas, RD Gaina, J Togelius, A Khalifa, J Liu
Synthesis Lectures on Games and Computational Intelligence 3 (2), 1-191, 2019
Literature Review of Procedural Content Generation in Puzzle Games
A Khalifa, M Fayek
http://www.akhalifa.com/documents/LiteratureReviewPCG.pdf, 2015
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