Michael C Green
Title
Cited by
Cited by
Year
Automated playtesting with procedural personas through MCTS with evolved heuristics
C Holmgård, MC Green, A Liapis, J Togelius
IEEE Transactions on Games 11 (4), 352-362, 2018
602018
General video game rule generation
A Khalifa, MC Green, D Perez-Liebana, J Togelius
2017 IEEE Conference on Computational Intelligence and Games (CIG), 170-177, 2017
432017
Bootstrapping conditional gans for video game level generation
RR Torrado, A Khalifa, MC Green, N Justesen, S Risi, J Togelius
2020 IEEE Conference on Games (CoG), 41-48, 2020
282020
Intentional computational level design
A Khalifa, MC Green, G Barros, J Togelius
Proceedings of The Genetic and Evolutionary Computation Conference, 796-803, 2019
262019
Generative design in minecraft (GDMC) settlement generation competition
C Salge, MC Green, R Canaan, J Togelius
Proceedings of the 13th International Conference on the Foundations of …, 2018
19*2018
AtDelfi: Automatically Designing Legible, Full Instructions For Games
MC Green, A Khalifa, GAB Barros, T Machado, A Nealen, J Togelius
Foundations of Digital Games Conference (FDG), 2018
192018
Generating Levels That Teach Mechanics
MC Green, A Khalifa, GAB Barros, A Nealen, J Togelius
Foundations of Digital Games (FDG), 2018
172018
" Press Space to Fire": Automatic Video Game Tutorial Generation
MC Green, A Khalifa, GAB Barros, J Togelius
Experimental AI in Games Workshop, 2017
162017
Who killed Albert Einstein? From open data to murder mystery games
GAB Barros, MC Green, A Liapis, J Togelius
IEEE Transactions on Games 11 (1), 79-89, 2018
142018
Data agent
MC Green, GAB Barros, A Liapis, J Togelius
Proceedings of the 13th International Conference on the Foundations of …, 2018
102018
Mech-Elites: Illuminating the Mechanic Space of GVG-AI
M Charity, MC Green, A Khalifa, J Togelius
International Conference on the Foundations of Digital Games, 1-10, 2020
72020
Data-driven Design: A Case for Maximalist Game Design.
A Liapis, MC Green, GAB Barros, J Togelius
ICCC, 169-176, 2018
7*2018
Mario level generation from mechanics using scene stitching
MC Green, L Mugrai, A Khalifa, J Togelius
2020 IEEE Conference on Games (CoG), 49-56, 2020
62020
Tree search vs optimization approaches for map generation
D Bhaumik, A Khalifa, MC Green, J Togelius
Artificial Intelligence and Interactive Digital Entertainment (AIIDE), 2019
62019
The AI settlement generation challenge in minecraft
C Salge, MC Green, R Canaan, F Skwarski, R Fritsch, A Brightmoore, ...
KI-Künstliche Intelligenz 34 (1), 19-31, 2020
42020
Two-step constructive approaches for dungeon generation
MC Green, A Khalifa, A Alsoughayer, D Surana, A Liapis, J Togelius
Proceedings of the 14th International Conference on the Foundations of …, 2019
42019
Evolutionarily-curated curriculum learning for deep reinforcement learning agents
M Cerny Green, B Sergent, P Shandilya, V Kumar
arXiv e-prints, arXiv: 1901.05431, 2019
4*2019
Automatic Critical Mechanic Discovery Using Playtraces in Video Games
MC Green, A Khalifa, GAB Barros, T Machado, J Togelius
arXiv preprint arXiv:1909.03094, 2019
22019
Organic building generation in minecraft
MC Green, C Salge, J Togelius
Proceedings of the 14th International Conference on the Foundations of …, 2019
22019
Generative design in Minecraft: chronicle challenge
C Salge, C Guckelsberger, MC Green, R Canaan, J Togelius
arXiv preprint arXiv:1905.05888, 2019
22019
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Articles 1–20