Michael C Green
Title
Cited by
Cited by
Year
Automated playtesting with procedural personas through MCTS with evolved heuristics
C Holmgård, MC Green, A Liapis, J Togelius
arXiv preprint arXiv:1802.06881, 2018
53*2018
General video game rule generation
A Khalifa, MC Green, D Perez-Liebana, J Togelius
2017 IEEE Conference on Computational Intelligence and Games (CIG), 170-177, 2017
372017
Intentional computational level design
A Khalifa, MC Green, G Barros, J Togelius
Proceedings of The Genetic and Evolutionary Computation Conference, 796-803, 2019
222019
Bootstrapping conditional gans for video game level generation
RR Torrado, A Khalifa, MC Green, N Justesen, S Risi, J Togelius
2020 IEEE Conference on Games (CoG), 41-48, 2020
212020
Generative design in minecraft (GDMC) settlement generation competition
C Salge, MC Green, R Canaan, J Togelius
Proceedings of the 13th International Conference on the Foundations of …, 2018
16*2018
AtDelfi: Automatically Designing Legible, Full Instructions For Games
MC Green, A Khalifa, GAB Barros, T Machado, A Nealen, J Togelius
Foundations of Digital Games Conference (FDG), 2018
162018
Who killed Albert Einstein? From open data to murder mystery games
GAB Barros, MC Green, A Liapis, J Togelius
IEEE Transactions on Games 11 (1), 79-89, 2018
142018
Generating Levels That Teach Mechanics
MC Green, A Khalifa, GAB Barros, A Nealen, J Togelius
arXiv preprint arXiv:1807.06734, 2018
122018
" Press Space to Fire": Automatic Video Game Tutorial Generation
MC Green, A Khalifa, GAB Barros, J Togelius
Experimental AI in Games Workshop, 2017
112017
DATA agent
MC Green, GAB Barros, A Liapis, J Togelius
Proceedings of the 13th International Conference on the Foundations of …, 2018
102018
Data-driven Design: A Case for Maximalist Game Design.
A Liapis, MC Green, GAB Barros, J Togelius
ICCC, 169-176, 2018
7*2018
Mario Level Generation From Mechanics Using Scene Stitching
MC Green, L Mugrai, A Khalifa, J Togelius
arXiv preprint arXiv:2002.02992, 2020
42020
The AI Settlement Generation Challenge in Minecraft
C Salge, MC Green, R Canaan, F Skwarski, R Fritsch, A Brightmoore, ...
KI-Künstliche Intelligenz 34 (1), 19-31, 2020
3*2020
Mech-Elites: Illuminating the Mechanic Space of GVGAI
M Charity, MC Green, A Khalifa, J Togelius
arXiv preprint arXiv:2002.04733, 2020
32020
Tree Search vs Optimization Approaches for Map Generation
D Bhaumik, A Khalifa, MC Green, J Togelius
arXiv preprint arXiv:1903.11678, 2019
32019
Generative design in Minecraft: chronicle challenge
C Salge, C Guckelsberger, MC Green, R Canaan, J Togelius
arXiv preprint arXiv:1905.05888, 2019
22019
Evolutionarily-Curated Curriculum Learning for Deep Reinforcement Learning Agents
M Cerny Green, B Sergent, P Shandilya, V Kumar
arXiv, arXiv: 1901.05431, 2019
2*2019
Organic building generation in minecraft
MC Green, C Salge, J Togelius
Proceedings of the 14th International Conference on the Foundations of …, 2019
12019
Two-step constructive approaches for dungeon generation
MC Green, A Khalifa, A Alsoughayer, D Surana, A Liapis, J Togelius
Proceedings of the 14th International Conference on the Foundations of …, 2019
12019
Tree Search versus Optimization Approaches for Map Generation
D Bhaumik, A Khalifa, M Green, J Togelius
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2020
2020
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Articles 1–20