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Marta E. Cecchinato
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Design frictions for mindful interactions: The case for microboundaries
AL Cox, SJJ Gould, ME Cecchinato, I Iacovides, I Renfree
Proceedings of the 2016 CHI conference extended abstracts on human factors …, 2016
2092016
Smartwatches: the good, the bad and the ugly?
ME Cecchinato, AL Cox, J Bird
Proceedings of the 33rd Annual ACM Conference extended abstracts on human …, 2015
1822015
A sample of one: First-person research methods in HCI
A Lucero, A Desjardins, C Neustaedter, K Höök, M Hassenzahl, ...
Companion Publication of the 2019 on Designing Interactive Systems …, 2019
1042019
Always on (line)? User experience of smartwatches and their role within multi-device ecologies
ME Cecchinato, AL Cox, J Bird
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems …, 2017
952017
Designing for digital wellbeing: A research & practice agenda
ME Cecchinato, J Rooksby, A Hiniker, S Munson, K Lukoff, L Ciolfi, ...
Extended abstracts of the 2019 CHI conference on human factors in computing …, 2019
932019
Working 9-5? Professional differences in email and boundary management practices
ME Cecchinato, AL Cox, J Bird
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing …, 2015
902015
Eworklife: Developing effective strategies for remote working during the COVID-19 pandemic
A Rudnicka, J Newbold, D Cook, M Cecchinato, S Gould, A Cox
752020
Introduction to the special issue on first-person methods in HCI
A Desjardins, O Tomico, A Lucero, ME Cecchinato, C Neustaedter
ACM Transactions on Computer-Human Interaction (TOCHI) 28 (6), 1-12, 2021
572021
Electrostatic modulated friction as tactile feedback: Intensity perception
D Wijekoon, ME Cecchinato, E Hoggan, J Linjama
Haptics: Perception, Devices, Mobility, and Communication: International …, 2012
572012
“Why lose control?” A Study of Freelancers’ Experiences with Gig Economy Platforms
J Alvarez De La Vega, M Cecchinato, J Rooksby
ACM, 2021
562021
Finding email in a multi-account, multi-device world
ME Cecchinato, A Sellen, M Shokouhi, G Smyth
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems …, 2016
522016
The new normals of work: a framework for understanding responses to disruptions created by new futures of work
JW Newbold, A Rudnicka, D Cook, ME Cecchinato, SJJ Gould, AL Cox
Human–Computer Interaction 37 (6), 508-531, 2022
332022
Evaluation of a novel intervention to reduce burnout in doctors-in-training using self-care and digital wellbeing strategies: a mixed-methods pilot
A Rich, A Aly, ME Cecchinato, L Lascau, M Baker, R Viney, AL Cox
BMC Medical Education 20, 1-11, 2020
312020
The role of aesthetics and design: wearables in situ
M Pateman, D Harrison, P Marshall, ME Cecchinato
Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing …, 2018
292018
" I check my emails on the toilet": Email Practices and Work-Home Boundary Management
ME Cecchinato, AL Cox, J Bird
ACM Conference on Human Factors in Computing Systems (CHI), 2014
262014
Design opportunities for freelancing platforms: Online freelancers’ views on a worker-centred design fiction
JC Alvarez De La Vega, ME Cecchinato, J Rooksby
Proceedings of the 1st Annual Meeting of the Symposium on Human-Computer …, 2022
222022
The end of the active work break? Remote work, sedentariness and the role of technology in creating active break-taking norms
A Rudnicka, D Cook, ME Cecchinato, SJJ Gould, JW Newbold, AL Cox
Proceedings of the 1st Annual Meeting of the Symposium on Human-Computer …, 2022
202022
Understanding platform mediated work-life: a diary study with gig economy freelancers
JC Alvarez de la Vega, ME Cecchinato, J Rooksby, J Newbold
Proceedings of the ACM on Human-Computer Interaction 7 (CSCW1), 1-32, 2023
172023
Degrees of agency in owners and users of home IoT devices
M Cecchinato, D Harrison
CHI'17 workshop: Making Home: Asserting Agency in the Age of IoT, 2017
162017
Close but not too close: Distance and relevance in designing games for reflection
I Iacovides, J Cutting, J Beeston, ME Cecchinato, ED Mekler, P Cairns
Proceedings of the ACM on Human-Computer Interaction 6 (CHI PLAY), 1-24, 2022
142022
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