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Dan Dixon
Dan Dixon
Unknown affiliation
Verified email at uwe.ac.uk - Homepage
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Cited by
Cited by
Year
From game design elements to gamefulness: defining" gamification"
S Deterding, D Dixon, R Khaled, L Nacke
Proceedings of the 15th international academic MindTrek conference …, 2011
150712011
Gamification. using game-design elements in non-gaming contexts
S Deterding, M Sicart, L Nacke, K O'Hara, D Dixon
CHI'11 extended abstracts on human factors in computing systems, 2425-2428, 2011
37652011
Gamification: Toward a definition
S Deterding, R Khaled, LE Nacke, D Dixon
CHI 2011 gamification workshop proceedings 12, 1-79, 2011
27392011
Designing gamification: creating gameful and playful experiences
S Deterding, SL Björk, LE Nacke, D Dixon, E Lawley
CHI'13 Extended Abstracts on Human Factors in Computing Systems, 3263-3266, 2013
2762013
Player types and gamification
D Dixon
Proceedings of the CHI 2011 Workshop on Gamification, 7-12, 2011
1442011
proceedings of the 15th international academic MindTrek conference: envisioning future media environments
S Deterding, D Dixon, R Khaled, L Nacke
Association for Computing Machinery, 9-15, 2011
1282011
Du game design au gamefulness: définir la gamification
S Deterding, D Dixon, R Khaled, L Nacke
Sciences du jeu, 2014
1032014
Second language (L2) gains through digital game-based language learning (DGBLL): A meta-analysis
DH Dixon, T Dixon, E Jordan
University of Hawaii National Foreign Language Resource Center, 2022
692022
Analysis Tool or Research Methodology: Is there an epistemology for patterns?
D Dixon
Understanding digital humanities, 191-209, 2012
652012
CHI'11 extended abstracts on human factors in computing systems
S Deterding, M Sicart, L Nacke, K O'Hara, D Dixon
New York: ACM, 2425-2428, 2011
602011
Gamification: Toward a definition. CHI 2011
S Deterding, R Khaled, LE Nacke, D Dixon
Gamification Workshop Proceedings, 12-15, 2011
552011
Nietzsche contra Caillois: Beyond play and games
D Dixon
Philosophy of Computer Games 7, 2009
292009
A meta‐analysis of hybrid language instruction and call for future research
T DIXON, M Christison, DH Dixon, AS Palmer
The Modern Language Journal 105 (4), 792-809, 2021
182021
Pattern languages for CMC design
D Dixon
Handbook of research on socio-technical design and social networking systems …, 2009
182009
Leveling up language proficiency through massive multiplayer online role playing games: Opportunities for English learners to receive input, modify output, negotiate meaning …
DH Dixon
The University of Utah, 2014
152014
The Linguistic Environments of Digital Games: A Discriminant Analysis of Language Use in Game Mechanics.
DH Dixon
CALICO Journal 39 (2), 2022
142022
L2 Gamers' Use of Learning and Communication Strategies in Massively Multiplayer Online Games (MMOs): An Analysis of L2 Interaction in Virtual Online Environments
DH Dixon, MA Christison
CALL theory applications for online TESOL education, 296-321, 2021
132021
Pedagogic tasks in digital games: Effects of feedback conditions and individual characteristics on learning request-making
N Taguchi, DH Dixon, Y Qin, Y Chen
Language Teaching Research, 13621688221110871, 2022
112022
The usefulness of massive multiplayer online role playing games (MMORPGs) as tools for promoting second language acquisition
DH Dixon, MA Christison
Applications of CALL Theory in ESL and EFL Environments, 244-268, 2018
112018
Between worlds: report for NESTA on MIT/Punchdrunk theatre Sleep No More Digital R & D project
D Dixon, J Rogers, P Eggleston
Nesta, 2012
102012
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