Ingrid Richardson
Ingrid Richardson
Verified email at rmit.edu.au
Title
Cited by
Cited by
Year
The benefits of social networking services
P Collin, K Rahilly, I Richardson, A Third
Cooperative Research Centre for Young People, Technology and Wellbeing, 2011
2042011
Pocket technospaces: The bodily incorporation of mobile media
I Richardson
Continuum 21 (2), 205-215, 2007
1492007
Studying mobile media: Cultural technologies, mobile communication, and the iPhone
L Hjorth, J Burgess, I Richardson
Routledge, 2012
1422012
Gaming in social, locative and mobile media
L Hjorth, I Richardson
Springer, 2014
1342014
Pokémon GO: Mobile media play, place-making, and the digital wayfarer
L Hjorth, I Richardson
Mobile Media & Communication 5 (1), 3-14, 2017
962017
Mobile technosoma: Some phenomenological reflections on itinerant media devices
I Richardson
Fibreculture Journal, 2005
942005
Parerga of the third screen: Mobile media, place, and presence
I Richardson, R Wilken
Mobile technology and place, 193-209, 2013
762013
The hybrid ontology of mobile gaming
I Richardson
Convergence 17 (4), 419-430, 2011
732011
Faces, interfaces, screens: Relational ontologies of framing, attention and distraction
I Richardson
Transformations: Journal of Media and Culture, 2010
632010
Touching the screen: A phenomenology of mobile gaming and the iPhone
I Richardson
Studying Mobile Media, 141-160, 2012
592012
The waiting game: Complicating notions of (tele) presence and gendered distraction in casual mobile gaming
L Hjorth, I Richardson
Australian Journal of Communication 36 (1), 23-35, 2009
552009
An actor-network approach to games and virtual environments
M Cypher, I Richardson
542006
Haptic vision, footwork, place-making: A peripatetic phenomenology of the mobile phone pedestrian
I Richardson, R Wilken
Second Nature: International journal of creative media 1 (2), 22-41, 2009
452009
Intergenerational attitudes towards social networking and cybersafety: A living lab
A Third, I Richardson, P Collin, K Rahilly, N Bolzan
342011
Ludic mobilities: The corporealities of mobile gaming
I Richardson
Mobilities 5 (4), 431-447, 2010
332010
Corporeal virtuality: The impossibility of a fleshless ontology
I Richardson, C Harper
Virtual/Informational/Digital, 2002
332002
Mobile media, domestic play and haptic ethnography
I Richardson, L Hjorth
New Media & Society 19 (10), 1653-1667, 2017
322017
Playing the waiting game: Complicating notions of (tele) presence and gendered distraction in casual mobile gaming
L Hjorth, I Richardson
282009
Waiting to play: The labour of background games
B Keogh, I Richardson
European Journal of Cultural Studies 21 (1), 13-25, 2018
272018
Analysing the impacts of social networking for young people living with chronic illness, a serious condition or a disability: An evaluation of the Livewire online community
A Third, I Richardson
Murdoch University. Centre for Everyday Life, 2009
272009
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Articles 1–20