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Ingrid Richardson
Ingrid Richardson
Verified email at rmit.edu.au
Title
Cited by
Cited by
Year
The benefits of social networking services
P Collin, K Rahilly, I Richardson, A Third
Cooperative Research Centre for Young People, Technology and Wellbeing, 2011
2792011
Studying mobile media
L Hjorth, J Burgess, I Richardson
Routledge, New York, 2012
1762012
Pocket technospaces: The bodily incorporation of mobile media
I Richardson
Continuum 21 (2), 205-215, 2007
1742007
Gaming in social, locative and mobile media
L Hjorth, I Richardson
Springer, 2014
1692014
Pokémon GO: Mobile media play, place-making, and the digital wayfarer
L Hjorth, I Richardson
Mobile Media & Communication 5 (1), 3-14, 2017
1642017
Mobile Technosoma: some phenomenological reflections on itinerant media devices
I Richardson
Fibreculture Journal, 2005
1162005
Parerga of the third screen: Mobile media, place, and presence
I Richardson, R Wilken
Mobile technology and place, 181-197, 2013
962013
The hybrid ontology of mobile gaming
I Richardson
Convergence 17 (4), 419-430, 2011
862011
Faces, interfaces, screens: Relational ontologies of framing, attention and distraction
I Richardson
Transformations: Journal of Media and Culture, 2010
802010
Touching the screen: A phenomenology of mobile gaming and the iPhone
I Richardson
Studying Mobile Media, 133-151, 2012
782012
The waiting game: Complicating notions of (tele) presence and gendered distraction in casual mobile gaming
L Hjorth, I Richardson
Australian Journal of Communication 36 (1), 23-35, 2009
642009
An actor-network approach to games and virtual environments
M Cypher, I Richardson
Joint International Conference on CyberGames and Interactive Entertainment …, 2006
612006
Mobile media, domestic play and haptic ethnography
I Richardson, L Hjorth
New Media & Society 19 (10), 1653-1667, 2017
592017
Haptic vision, footwork, place-making: A peripatetic phenomenology of the mobile phone pedestrian
I Richardson, R Wilken
Second Nature: International journal of creative media 1 (2), 22-41, 2009
592009
Waiting to play: The labour of background games
B Keogh, I Richardson
European Journal of Cultural Studies 21 (1), 13-25, 2018
462018
Corporeal virtuality: The impossibility of a fleshless ontology
I Richardson, C Harper
Virtual/Informational/Digital, 2002
442002
Ambient play
L Hjorth, I Richardson
MIT Press, 2020
392020
Intergenerational attitudes towards social networking and cybersafety: A living lab
A Third, I Richardson, P Collin, K Rahilly, N Bolzan
392011
Ludic mobilities: The corporealities of mobile gaming
I Richardson
Mobilities 5 (4), 431-447, 2010
382010
Playing the waiting game: Complicating notions of (tele) presence and gendered distraction in casual mobile gaming
L Hjorth, I Richardson
COST 298 Conference: The Good, The Bad and the Challenging, 2009
382009
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