A survey of procedural content generation techniques suitable to game development DM De Carli, F Bevilacqua, CT Pozzer, MC d'Ornellas 2011 Brazilian symposium on games and digital entertainment, 26-35, 2011 | 65 | 2011 |
Automated analysis of facial cues from videos as a potential method for differentiating stress and boredom of players in games F Bevilacqua, H Engström, P Backlund International Journal of Computer Games Technology 2018 (1), 8734540, 2018 | 30 | 2018 |
Changes in heart rate and facial actions during a gaming session with provoked boredom and stress F Bevilacqua, H Engström, P Backlund Entertainment Computing 24, 10-20, 2018 | 28 | 2018 |
Game-Calibrated and User-Tailored Remote Detection of Stress and Boredom in Games F Bevilacqua, H Engström, P Backlund Sensors 19 (13), 1-43, 2019 | 27 | 2019 |
Finite-state machines: theory and implementation F Bevilacqua Envatotuts+, Envato Pty Ltd, 2013 | 23 | 2013 |
Procedural generation of 3D canyons DM De Carli, CT Pozzer, F Bevilacqua, V Schetinger 2014 27th SIBGRAPI conference on graphics, patterns and images, 103-110, 2014 | 18 | 2014 |
Charack: Tool for real-time generation of pseudo-infinite virtual worlds for 3d games F Bevilacqua, CT Pozzer, MC d'Ornellas 2009 VIII Brazilian Symposium on Games and Digital Entertainment, 111-120, 2009 | 14 | 2009 |
Variations of facial actions while playing games with inducing boredom and stress F Bevilacqua, P Backlund, H Engstrom 2016 8th International Conference on Games and Virtual Worlds for Serious …, 2016 | 13 | 2016 |
Diagnostic concordance between mobile interfaces and conventional workstations for emergency imaging assessment JE Venson, F Bevilacqua, J Berni, F Onuki, A Maciel International journal of medical informatics 113, 1-8, 2018 | 10 | 2018 |
Game-calibrated and user-tailored remote detection of emotions: A non-intrusive, multifactorial camera-based approach for detecting stress and boredom of players in games F Bevilacqua University of Skövde, 2018 | 7 | 2018 |
Building a Peer-to-Peer Multiplayer Networked Game F Bevilacqua Envatotuts+, Envato Pty Ltd, 2013 | 6 | 2013 |
Proposal for non-contact analysis of multimodal inputs to measure stress level in serious games F Bevilacqua, P Backlund, H Engstrom 2015 7th international conference on games and virtual worlds for serious …, 2015 | 5 | 2015 |
MC dOrnellas,«A survey of procedural content generation techniques suitable to game development» DMD Carli, F Bevilacqua, CT Pozzer 2010 Brazilian Symposium on Games and Digital Entertainment, 26-35, 2010 | 5 | 2010 |
Accuracy Evaluation of Remote Photoplethysmography Estimations of Heart Rate in Gaming Sessions with Natural Behavior F Bevilacqua, H Engström, P Backlund Springer Publishing Company, 2018 | 4 | 2018 |
Understanding Steering Behaviors: Seek F Bevilacqua Envatotuts+, Envato Pty Ltd, 2013 | 4 | 2013 |
Understanding Steering Behaviors F Bevilacqua Envatotuts+, Envato Pty Ltd, 2012 | 4 | 2012 |
Efficient medical image access in diagnostic environments with limited resources JE Venson, F Bevilacqua, F Onuki, MC d’Ornellas, A Maciel Research on Biomedical Engineering 32 (04), 347-357, 2017 | 3 | 2017 |
Psychophysiological reactions of internet users exposed to fluoride information and disinformation: protocol for a randomized controlled trial M Lotto, OS Jorge, TS Menezes, AM Ramalho, TM Oliveira, F Bevilacqua, ... JMIR Research Protocols 11 (6), e39133, 2022 | 1 | 2022 |
INTERAÇÃO HUMANO-COMPUTADOR: FUNDAMENTOS E APLICAÇÕES JC Hilger, JV Ramisch, F Bevilacqua JORNADA DE INICIAÇÃO CIENTÍFICA E TECNOLÓGICA 1 (11), 2021 | 1 | 2021 |
INSIDe: Image recognition tool aimed at helping visually impaired people contextualize indoor environments E Fank, F Bevilacqua, D Duarte, A Scapinello Revista Brasileira de Computação Aplicada 11 (3), 59-71, 2019 | 1 | 2019 |