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Fernando Bevilacqua
Fernando Bevilacqua
Adjunct Senior Lecturer of Computer Science, Federal University of Fronteira Sul
Verified email at uffs.edu.br - Homepage
Title
Cited by
Cited by
Year
A survey of procedural content generation techniques suitable to game development
DM De Carli, F Bevilacqua, CT Pozzer, MC d'Ornellas
2011 Brazilian symposium on games and digital entertainment, 26-35, 2011
652011
Automated analysis of facial cues from videos as a potential method for differentiating stress and boredom of players in games
F Bevilacqua, H Engström, P Backlund
International Journal of Computer Games Technology 2018 (1), 8734540, 2018
302018
Changes in heart rate and facial actions during a gaming session with provoked boredom and stress
F Bevilacqua, H Engström, P Backlund
Entertainment Computing 24, 10-20, 2018
282018
Game-Calibrated and User-Tailored Remote Detection of Stress and Boredom in Games
F Bevilacqua, H Engström, P Backlund
Sensors 19 (13), 1-43, 2019
272019
Finite-state machines: theory and implementation
F Bevilacqua
Envatotuts+, Envato Pty Ltd, 2013
232013
Procedural generation of 3D canyons
DM De Carli, CT Pozzer, F Bevilacqua, V Schetinger
2014 27th SIBGRAPI conference on graphics, patterns and images, 103-110, 2014
182014
Charack: Tool for real-time generation of pseudo-infinite virtual worlds for 3d games
F Bevilacqua, CT Pozzer, MC d'Ornellas
2009 VIII Brazilian Symposium on Games and Digital Entertainment, 111-120, 2009
142009
Variations of facial actions while playing games with inducing boredom and stress
F Bevilacqua, P Backlund, H Engstrom
2016 8th International Conference on Games and Virtual Worlds for Serious …, 2016
132016
Diagnostic concordance between mobile interfaces and conventional workstations for emergency imaging assessment
JE Venson, F Bevilacqua, J Berni, F Onuki, A Maciel
International journal of medical informatics 113, 1-8, 2018
102018
Game-calibrated and user-tailored remote detection of emotions: A non-intrusive, multifactorial camera-based approach for detecting stress and boredom of players in games
F Bevilacqua
University of Skövde, 2018
72018
Building a Peer-to-Peer Multiplayer Networked Game
F Bevilacqua
Envatotuts+, Envato Pty Ltd, 2013
62013
Proposal for non-contact analysis of multimodal inputs to measure stress level in serious games
F Bevilacqua, P Backlund, H Engstrom
2015 7th international conference on games and virtual worlds for serious …, 2015
52015
MC dOrnellas,«A survey of procedural content generation techniques suitable to game development»
DMD Carli, F Bevilacqua, CT Pozzer
2010 Brazilian Symposium on Games and Digital Entertainment, 26-35, 2010
52010
Accuracy Evaluation of Remote Photoplethysmography Estimations of Heart Rate in Gaming Sessions with Natural Behavior
F Bevilacqua, H Engström, P Backlund
Springer Publishing Company, 2018
42018
Understanding Steering Behaviors: Seek
F Bevilacqua
Envatotuts+, Envato Pty Ltd, 2013
42013
Understanding Steering Behaviors
F Bevilacqua
Envatotuts+, Envato Pty Ltd, 2012
42012
Efficient medical image access in diagnostic environments with limited resources
JE Venson, F Bevilacqua, F Onuki, MC d’Ornellas, A Maciel
Research on Biomedical Engineering 32 (04), 347-357, 2017
32017
Psychophysiological reactions of internet users exposed to fluoride information and disinformation: protocol for a randomized controlled trial
M Lotto, OS Jorge, TS Menezes, AM Ramalho, TM Oliveira, F Bevilacqua, ...
JMIR Research Protocols 11 (6), e39133, 2022
12022
INTERAÇÃO HUMANO-COMPUTADOR: FUNDAMENTOS E APLICAÇÕES
JC Hilger, JV Ramisch, F Bevilacqua
JORNADA DE INICIAÇÃO CIENTÍFICA E TECNOLÓGICA 1 (11), 2021
12021
INSIDe: Image recognition tool aimed at helping visually impaired people contextualize indoor environments
E Fank, F Bevilacqua, D Duarte, A Scapinello
Revista Brasileira de Computação Aplicada 11 (3), 59-71, 2019
12019
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