Fernando Bevilacqua
Fernando Bevilacqua
Adjunct Senior Lecturer of Computer Science, Federal University of Fronteira Sul
Verified email at uffs.edu.br - Homepage
TitleCited byYear
A survey of procedural content generation techniques suitable to game development
DM De Carli, F Bevilacqua, CT Pozzer, M Cordeiro dOrnellas
2011 Brazilian Symposium on Games and Digital Entertainment, 26-35, 2011
262011
Changes in heart rate and facial actions during a gaming session with provoked boredom and stress
F Bevilacqua, H Engström, P Backlund
Entertainment Computing 24, 10-20, 2018
122018
Charack: Tool for real-time generation of pseudo-infinite virtual worlds for 3d games
F Bevilacqua, CT Pozzer, MC d'Ornellas
2009 VIII Brazilian Symposium on Games and Digital Entertainment, 111-120, 2009
72009
Variations of facial actions while playing games with inducing boredom and stress
F Bevilacqua, P Backlund, H Engstrom
2016 8th International Conference on Games and Virtual Worlds for Serious …, 2016
62016
Building a Peer-to-Peer Multiplayer Networked Game
F Bevilacqua
https://gamedevelopment.tutsplus.com/tutorials/building-a-peer-to-peer …, 2013
52013
Diagnostic concordance between mobile interfaces and conventional workstations for emergency imaging assessment
JE Venson, F Bevilacqua, J Berni, F Onuki, A Maciel
International journal of medical informatics 113, 1-8, 2018
42018
Procedural generation of 3D canyons
DM De Carli, CT Pozzer, F Bevilacqua, V Schetinger
2014 27th SIBGRAPI Conference on Graphics, Patterns and Images, 103-110, 2014
42014
Automated analysis of facial cues from videos as a potential method for differentiating stress and boredom of players in games
F Bevilacqua, H Engström, P Backlund
International Journal of Computer Games Technology 2018, 2018
32018
Accuracy Evaluation of Remote Photoplethysmography Estimations of Heart Rate in Gaming Sessions with Natural Behavior
F Bevilacqua, H Engström, P Backlund
Springer Publishing Company, 2018
22018
Efficient medical image access in diagnostic environments with limited resources
JE Venson, F Bevilacqua, F Onuki, MC d’Ornellas, A Maciel
Research on Biomedical Engineering 32 (4), 347-357, 2016
22016
Proposal for non-contact analysis of multimodal inputs to measure stress level in serious games
F Bevilacqua, P Backlund, H Engstrom
2015 7th international conference on games and virtual worlds for serious …, 2015
22015
Dynamic optimization for fast image transfer and visualization for mobile and stationary devices: a performance evaluation using Animati Viewer
JE Venson, F Bevilacqua, CES Maia, MC d’Ornellas
Workshop de Informática Médica (WIM), 2015
12015
Game-Calibrated and User-Tailored Remote Detection of Stress and Boredom in Games
F Bevilacqua, H Engström, P Backlund
Sensors 19 (13), 1-43, 2019
2019
Game-calibrated and user-tailored remote detection of emotions: A non-intrusive, multifactorial camera-based approach for detecting stress and boredom of players in games
F Bevilacqua
University of Skövde, 2018
2018
Reading the mind - detecting player's emotions with a regular camera
M Hellkvist, P Backlund, H Engström, F Bevilacqua
2017
Biblioteca Digital de Trabalhos de Graduação
AH Schmidt, CF Vicentini, D Cravo, F Bevilacqua, FA Limberger, ...
2009
Ferramenta para Geração de Mundos Virtuais Pseudo-infinitos Para Jogos 3D MMO
F Bevilacqua
2009
Projeto e Implementação de um Mural Digital com Reaproveitamento de Computadores Obsoletos
VV Cogo, MA Viera, RK Tesser, F Bevilacqua, AS Charao
IX Workshop de Software Livre (WSL), 2008
2008
Análise da plataforma J2ME através de um estudo de caso na área de jogos multiplayer
F Bevilacqua, AS Charão, C Pozzer
VI Brazilian Symposium on Computer Games and Digital Entertainment, 123-132, 2007
2007
Proposal of a tool for pseudo-infinite 3D virtual world generation
F Bevilacqua, C Pozzer
VI Brazilian Symposium on Computer Games and Digital Entertainment, 2007
2007
The system can't perform the operation now. Try again later.
Articles 1–20