Steve Dahlskog
Steve Dahlskog
PhD and Assistant Professor in Computer Science at Malmö university
Verified email at mau.se - Homepage
Title
Cited by
Cited by
Year
Patterns and procedural content generation: revisiting Mario in world 1 level 1
S Dahlskog, J Togelius
Proceedings of the First Workshop on Design Patterns in Games, 1-8, 2012
712012
Linear levels through n-grams
S Dahlskog, J Togelius, MJ Nelson
Proceedings of the 18th International Academic MindTrek Conference: Media …, 2014
652014
A comparative evaluation of procedural level generators in the mario ai framework
B Horn, N Shaker, G Smith, J Togelius, S Dahlskog
Foundations of Digital Games 2014, 2014
592014
A Multi-level Level Generator
S Dahlskog, J Togelius
IEEE Conference on Computational Intelligence and Games, 2014
432014
Mixed-initiative procedural generation of dungeons using game design patterns
A Baldwin, S Dahlskog, JM Font, J Holmberg
2017 IEEE Conference on Computational Intelligence and Games (CIG), 25-32, 2017
392017
Patterns as objectives for level generation
J Togelius, S Dahlskog
Proceedings of the Second Workshop on Design Patterns in Games;, 2013
392013
Mapping the game landscape: Locating genres using functional classification
S Dahlskog, A Kamstrup, E Aarseth
Digital Games Research Association (DiGRA), West London, United Kingdom (2009), 2009
322009
Procedural content generation using patterns as objectives
S Dahlskog, J Togelius
European Conference on the Applications of Evolutionary Computation, 325-336, 2014
272014
Patterns, dungeons and generators
S Dahlskog, S Björk, J Togelius
Foundations of Digital Games Conference, FDG, Pacific Grove, USA (2015), 2015
182015
Fostering creativity in the mixed-initiative evolutionary dungeon designer
A Alvarez, S Dahlskog, J Font, J Holmberg, C Nolasco, A Österman
Proceedings of the 13th International Conference on the Foundations of …, 2018
152018
Towards pattern-based mixed-initiative dungeon generation
A Baldwin, S Dahlskog, JM Font, J Holmberg
Proceedings of the 12th International Conference on the Foundations of …, 2017
152017
Empowering quality diversity in dungeon design with interactive constrained MAP-Elites
A Alvarez, S Dahlskog, J Font, J Togelius
2019 IEEE Conference on Games (CoG), 1-8, 2019
142019
The conceptual relationship model: understanding patterns and mechanics in game design
CM Olsson, S Björk, S Dahlskog
DIGRA'14-PROCEEDINGS OF THE 2014 DIGRA INTERNATIONAL CONFERENCE;, 2014
102014
Assessing aesthetic criteria in the evolutionary dungeon designer
A Alvarez, S Dahlskog, J Font, J Holmberg, S Johansson
Proceedings of the 13th International Conference on the Foundations of …, 2018
82018
Gameplay evaluation measures
V Volz, D Ashlock, S Colton, S Dahlskog, J Liu, S Lucas, D Perez-Liebana, ...
Dagstuhl Follow-Ups 7 (11), 86-129, 2017
72017
Interactive Constrained MAP-Elites Analysis and Evaluation of the Expressiveness of the Feature Dimensions
A Alvarez, S Dahlskog, J Font, J Togelius
arXiv preprint arXiv:2003.03377, 2020
62020
Patterns and procedural content generation in digital games: automatic level generation for digital games using game design patterns
S Dahlskog
Malmö university, Faculty of Technology and Society, 2016
32016
Playing Together: The Player’s Repertoire, an Obstacle to Learning
S Dahlskog
Computer Games and New Media Cultures, 329-342, 2012
32012
AI-assisted Board Game Play
A Liapis, M Cook, S Dahlskog, MP Eladhari, MJ Guzdial, E Short, G Smith, ...
Dagstuhl Reports 7 (11), 104-105, 2018
12018
Player Experience Evaluation of Level Generators in the Mario AI Framework
S Dahlskog
2020
The system can't perform the operation now. Try again later.
Articles 1–20