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Steve Dahlskog
Steve Dahlskog
PhD and Assistant Professor in Computer Science at Malmö university
Verifierad e-postadress på mau.se - Startsida
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Linear levels through n-grams
S Dahlskog, J Togelius, MJ Nelson
Proceedings of the 18th International Academic MindTrek Conference: Media …, 2014
1032014
Empowering quality diversity in dungeon design with interactive constrained map-elites
A Alvarez, S Dahlskog, J Font, J Togelius
2019 IEEE Conference on Games (CoG), 1-8, 2019
932019
A comparative evaluation of procedural level generators in the mario ai framework
B Horn, S Dahlskog, N Shaker, G Smith, J Togelius
Foundations of Digital Games 2014, Ft. Lauderdale, Florida, USA (2014), 1-8, 2014
902014
Patterns and procedural content generation: Revisiting mario in world 1 level 1
S Dahlskog, J Togelius
Proceedings of the First Workshop on Design Patterns in Games, 1-8, 2012
832012
Mixed-initiative procedural generation of dungeons using game design patterns
A Baldwin, S Dahlskog, JM Font, J Holmberg
2017 IEEE conference on computational intelligence and games (CIG), 25-32, 2017
802017
A Multi-level Level Generator
S Dahlskog, J Togelius
IEEE Conference on Computational Intelligence and Games, 2014
562014
Fostering creativity in the mixed-initiative evolutionary dungeon designer
A Alvarez, S Dahlskog, J Font, J Holmberg, C Nolasco, A Österman
Proceedings of the 13th International Conference on the Foundations of …, 2018
542018
Patterns as objectives for level generation
S Dahlskog, J Togelius
Design Patterns in Games (DPG), Chania, Crete, Greece (2013), 2013
542013
Towards pattern-based mixed-initiative dungeon generation
A Baldwin, S Dahlskog, JM Font, J Holmberg
Proceedings of the 12th International Conference on the Foundations of …, 2017
432017
Mapping the game landscape: Locating genres using functional classification
S Dahlskog, E Aarseth, A Kamstrup
Digital Games Research Association (DiGRA), West London, United Kingdom (2009), 2009
432009
Procedural content generation using patterns as objectives
S Dahlskog, J Togelius
European Conference on the Applications of Evolutionary Computation, 325-336, 2014
412014
Patterns, dungeons and generators
S Dahlskog, S Björk, J Togelius
Foundations of Digital Games Conference, FDG, Pacific Grove, USA (2015), 2015
342015
Assessing aesthetic criteria in the evolutionary dungeon designer
A Alvarez, S Dahlskog, J Font, J Holmberg, S Johansson
Proceedings of the 13th International Conference on the Foundations of …, 2018
282018
Interactive constrained map-elites: Analysis and evaluation of the expressiveness of the feature dimensions
A Alvarez, S Dahlskog, J Font, J Togelius
IEEE Transactions on Games 14 (2), 202-211, 2020
272020
The conceptual relationship model: understanding patterns and mechanics in game design
CM Olsson, S Björk, S Dahlskog
Digital Games Research Association (DiGRA), Snowbird, Utah, USA (2014), 1-16, 2014
162014
Gameplay evaluation measures
V Volz, D Ashlock, S Colton, S Dahlskog, J Liu, S Lucas, D Perez-Liebana, ...
Artificial and Computational Intelligence in Games: AI-Driven Game Design …, 2018
102018
Assessing the effects of interacting with MAP-Elites
A Alvarez, J Font, S Dahlskog, J Togelius
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2021
92021
Patterns and procedural content generation in digital games: automatic level generation for digital games using game design patterns
S Dahlskog
Malmö university, Faculty of Technology and Society, 2016
52016
Playing together: The player’s repertoire, an obstacle to learning
S Dahlskog
Computer Games and New Media Cultures: A Handbook of Digital Games Studies …, 2012
52012
Proceedings of the 13th International Conference on the Foundations of Digital Games
S Dahlskog, S Deterding, J Font, M Khandaker, CM Olsson, S Risi, ...
ACM, 2018
32018
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Artiklar 1–20