Simon Lucas
Simon Lucas
Research Scientist, Facebook; Professor of Artificial Intelligence, Queen Mary University of London
Verified email at qmul.ac.uk - Homepage
Title
Cited by
Cited by
Year
A survey of monte carlo tree search methods
CB Browne, E Powley, D Whitehouse, SM Lucas, PI Cowling, ...
IEEE Transactions on Computational Intelligence and AI in games 4 (1), 1-43, 2012
23772012
ICDAR 2003 robust reading competitions: entries, results, and future directions
SM Lucas, A Panaretos, L Sosa, A Tang, S Wong, R Young, K Ashida, ...
International Journal of Document Analysis and Recognition (IJDAR) 7 (2-3 …, 2005
9472005
ICDAR 2005 text locating competition results
SM Lucas
Eighth international conference on document analysis and recognition (ICDAR …, 2005
3952005
Towards automatic personalised content creation for racing games
J Togelius, R De Nardi, SM Lucas
2007 IEEE Symposium on Computational Intelligence and Games, 252-259, 2007
3342007
The 2014 general video game playing competition
D Perez-Liebana, S Samothrakis, J Togelius, T Schaul, SM Lucas, ...
IEEE Transactions on Computational Intelligence and AI in Games 8 (3), 229-243, 2015
2182015
Player modeling
GN Yannakakis, P Spronck, D Loiacono, E André
Dagstuhl Publishing, 2013
2082013
General video game ai: Competition, challenges and opportunities
D Perez-Liebana, S Samothrakis, J Togelius, T Schaul, SM Lucas
Thirtieth AAAI conference on artificial intelligence, 2016
1562016
Evolutionary computation and games
SM Lucas, G Kendall
IEEE Computational Intelligence Magazine 1 (1), 10-18, 2006
1542006
Evolving a Neural Network Location Evaluator to Play Ms. Pac-Man.
SM Lucas
CIG, 2005
1372005
Evolving mario levels in the latent space of a deep convolutional generative adversarial network
V Volz, J Schrum, J Liu, SM Lucas, A Smith, S Risi
Proceedings of the genetic and evolutionary computation conference, 221-228, 2018
1302018
Learning deterministic finite automata with a smart state labeling evolutionary algorithm
SM Lucas, TJ Reynolds
IEEE transactions on pattern analysis and machine intelligence 27 (7), 1063-1074, 2005
1282005
Procedural content generation: Goals, challenges and actionable steps
J Togelius, AJ Champandard, PL Lanzi, M Mateas, A Paiva, M Preuss, ...
Schloss Dagstuhl-Leibniz-Zentrum fuer Informatik, 2013
1262013
Making racing fun through player modeling and track evolution
J Togelius, R De Nardi, SM Lucas
1142006
General Video Game AI: a Multi-Track Framework for Evaluating Agents, Games and Content Generation Algorithms
D Perez-Liebana, J Liu, A Khalifa, RD Gaina, J Togelius, SM Lucas
arXiv preprint arXiv:1802.10363, 2018
1082018
Evolving controllers for simulated car racing
J Togelius, SM Lucas
2005 IEEE Congress on Evolutionary Computation 2, 1906-1913, 2005
1032005
General video game level generation
A Khalifa, D Perez-Liebana, SM Lucas, J Togelius
Proceedings of the Genetic and Evolutionary Computation Conference 2016, 253-259, 2016
1022016
Towards a video game description language
M Ebner, J Levine, SM Lucas, T Schaul, T Thompson, J Togelius
Schloss Dagstuhl-Leibniz-Zentrum fuer Informatik, 2013
982013
General video game playing
J Levine, C Bates Congdon, M Ebner, G Kendall, SM Lucas, ...
Dagstuhl Publishing, 2013
942013
The wcci 2008 simulated car racing competition
D Loiacono, J Togelius, PL Lanzi, L Kinnaird-Heether, SM Lucas, ...
2008 IEEE Symposium On Computational Intelligence and Games, 119-126, 2008
922008
Coevolution versus self-play temporal difference learning for acquiring position evaluation in small-board go
TP Runarsson, SM Lucas
IEEE Transactions on Evolutionary Computation 9 (6), 628-640, 2005
892005
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