Robert J. Teather
Robert J. Teather
Associate Professor, School of Information Technology, Carleton University
Verifierad e-postadress på carleton.ca - Startsida
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Effects of tracking technology, latency, and spatial jitter on object movement
RJ Teather, A Pavlovych, W Stuerzlinger, IS MacKenzie
IEEE Symposium on 3D User Interfaces. 3DUI 2009., 43-50, 2009
1482009
Pointing at 3D targets in a stereo head-tracked virtual environment
RJ Teather, W Stuerzlinger
2011 IEEE Symposium on 3D User Interfaces (3DUI), 87-94, 2011
1472011
Pointing at 3D Target Projections with One-Eyed and Stereo Cursors
RJ Teather, W Stuerzlinger
ACM Conference on Human Factors in Computing Systems - CHI '13. CHI 2013 …, 2013
822013
The Eyes Don’t Have It: An Empirical Comparison of Head-Based and Eye-Based Selection in Virtual Reality
YY Qian, RJ Teather
ACM Symposium on Spatial User Interaction - SUI '17, 91-98, 2017
802017
FittsTilt: The application of Fitts' law to tilt-based interaction
IS MacKenzie, RJ Teather
Proceedings of the 7th Nordic Conference on Human-Computer Interaction …, 2012
652012
Guidelines for 3D positioning techniques
RJ Teather, W Stuerzlinger
Proceedings of the 2007 conference on Future Play, 61-68, 2007
642007
Assessing the effects of orientation and device on (constrained) 3D movement techniques
RJ Teather, W Stuerzlinger
2008 IEEE symposium on 3D user interfaces, 43-50, 2008
482008
Visual Aids in 3D Point Selection Experiments
RJ Teather, W Stuerzlinger
ACM Symposium on Spatial User Interaction - SUI 2014, 127-136, 2014
462014
HaptoBend: Shape-Changing Passive Haptic Feedback in Virtual Reality
JC McClelland, RJ Teather, A Girouard
ACM symposium on Spatial User Interaction, 82-90, 2017
342017
Position vs. Velocity Control for Tilt-Based Interaction
RJ Teather, IS MacKenzie
Graphics Interface 2014, 51-58, 2014
33*2014
Touchscreens vs. traditional controllers in handheld gaming
L Zaman, D Natapov, RJ Teather
Proceedings of the international academic conference on the future of game …, 2010
332010
Evaluating visual/motor co-location in fish-tank virtual reality
RJ Teather, RS Allison, W Stuerzlinger
2009 IEEE Toronto International Conference Science and Technology for …, 2009
292009
Viewpoint Snapping to Reduce Cybersickness in Virtual Reality
Y Farmani, RJ Teather
Graphics Interface, 159-166, 2018
272018
Evaluating the Effectiveness of HUDs and Diegetic Ammo Displays in First-person Shooter Games
M Peacocke, RJ Teather, J Carette, IS MacKenzie
IEEE Consumer Electronics Society Games, Entertainment, and Media Conference …, 2015
272015
Evaluating Haptic Feedback in Virtual Environments using ISO 9241-9
D Natapov, RJ Teather
IEEE Virtual Reality Conference - VR 2010, 307-308, 2010
272010
A Fitts' law evaluation of video game controllers: thumbstick, touchpad and gyrosensor
A Ramcharitar, RJ Teather
Proceedings of the 2017 chi conference extended abstracts on human factors …, 2017
262017
Vr collide! comparing collision-avoidance methods between co-located virtual reality users
A Scavarelli, RJ Teather
Proceedings of the 2017 CHI conference extended abstracts on human factors …, 2017
262017
Is 60 FPS better than 30? The impact of frame rate and latency on moving target selection
BF Janzen, RJ Teather
CHI EA '14 - Extended Abstracts on Human Factors in Computing Systems, 1477-1482, 2014
252014
Performance of modern gaming input devices in first-person shooter target acquisition
A Zaranek, B Ramoul, HF Yu, Y Yao, RJ Teather
CHI EA '14 - Extended Abstracts on Human Factors in Computing Systems, 1495-1500, 2014
242014
The avatar affordances framework: mapping affordances and design trends in character creation interfaces
V McArthur, RJ Teather, J Jenson
Proceedings of the 2015 annual symposium on Computer-Human Interaction in …, 2015
232015
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Artiklar 1–20