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Jo Iacovides
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Motivations, learning and creativity in online citizen science
C Jennett, L Kloetzer, D Schneider, I Iacovides, AL Cox, M Gold, B Fuchs, ...
Journal of Science Communication 15 (3), 2016
1872016
Design frictions for mindful interactions: The case for microboundaries
AL Cox, SJJ Gould, ME Cecchinato, I Iacovides, I Renfree
Proceedings of the 2016 CHI conference extended abstracts on human factors …, 2016
1742016
Do games attract or sustain engagement in citizen science? A study of volunteer motivations
I Iacovides, C Jennett, C Cornish-Trestrail, AL Cox
CHI'13 extended abstracts on human factors in computing systems, 1101-1106, 2013
1492013
Digital games, gender and learning in engineering: Do females benefit as much as males?
R Joiner, J Iacovides, M Owen, C Gavin, S Clibbery, J Darling, B Drew
Journal of Science Education and Technology 20, 178-185, 2011
1162011
The Role of Gaming During Difficult Life Experiences
I Iacovides, E Mekler
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
1072019
Removing the HUD: the impact of non-diegetic game elements and expertise on player involvement
I Iacovides, A Cox, R Kennedy, P Cairns, C Jennett
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in …, 2015
1072015
" A Game that Makes You Question..." Exploring the Role of Reflection for the Player Experience
ED Mekler, I Iacovides, JA Bopp
Proceedings of the 2018 annual symposium on computer-human interaction in …, 2018
962018
Errors and discrepancies in the administration of intravenous infusions: a mixed methods multihospital observational study
I Lyons, D Furniss, A Blandford, G Chumbley, I Iacovides, L Wei, A Cox, ...
BMJ quality & safety 27 (11), 892-901, 2018
852018
Motivation, engagement and learning through digital games
I Iacovides, J Aczel, E Scanlon, J Taylor, W Woods, MM Khan, J Reed, ...
International Journal of Virtual and Personal Learning Environments, 2011
832011
Gaming and the limits of digital embodiment
R Farrow, I Iacovides
Philosophy & Technology 27, 221-233, 2014
782014
Moving beyond fun: Evaluating serious experience in digital games
I Iacovides, AL Cox
Proceedings of the 33rd annual acm conference on human factors in computing …, 2015
732015
Game-play breakdowns and breakthroughs: exploring the relationship between action, understanding, and involvement
I Iacovides, AL Cox, P McAndrew, J Aczel, E Scanlon
Human–computer interaction 30 (3-4), 202-231, 2015
682015
How LGBT+ young people use the internet in relation to their mental health and envisage the use of e-therapy: exploratory study
M Lucassen, R Samra, I Iacovides, T Fleming, M Shepherd, K Stasiak, ...
JMIR serious games 6 (4), e11249, 2018
642018
The gaming involvement and informal learning framework
I Iacovides, P McAndrew, E Scanlon, J Aczel
Simulation & gaming 45 (4-5), 611-626, 2014
562014
" Horror, guilt and shame"--Uncomfortable Experiences in Digital Games
CPR Gowler, I Iacovides
Proceedings of the annual symposium on computer-human interaction in play …, 2019
492019
Exploring the Current Landscape of Intravenous Infusion Practices and Errors (ECLIPSE): protocol for a mixed-methods observational study
A Blandford, D Furniss, I Lyons, G Chumbley, I Iacovides, L Wei, A Cox, ...
BMJ open 6 (3), e009777, 2016
432016
" One of the baddies all along" Moments that Challenge a Player's Perspective
MA Whitby, S Deterding, I Iacovides
Proceedings of the annual symposium on computer-human interaction in play …, 2019
402019
Player strategies: Achieving breakthroughs and progressing in single-player and cooperative games
I Iacovides, AL Cox, A Avakian, T Knoll
Proceedings of the first ACM SIGCHI annual symposium on Computer-human …, 2014
372014
Designing for emotional complexity in games: The interplay of positive and negative affect
ED Mekler, S Rank, ST Steinemann, MV Birk, I Iacovides
Proceedings of the 2016 annual symposium on computer-human interaction in …, 2016
362016
Exploring the link between player involvement and learning within digital games
I Iacovides
332009
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Articles 1–20