Follow
Jeremy Gow
Title
Cited by
Cited by
Year
Cognitive economy and satisficing in information seeking: A longitudinal study of undergraduate information behavior
C Warwick, J Rimmer, A Blandford, J Gow, G Buchanan
Journal of the American Society for Information Science and Technology 60 …, 2009
1832009
A library or just another information resource? A case study of users' mental models of traditional and digital libraries
S Makri, A Blandford, J Gow, J Rimmer, C Warwick, G Buchanan
Journal of the American Society for Information Science and Technology 58 (3 …, 2007
1282007
Mixed-initiative creative interfaces
S Deterding, J Hook, R Fiebrink, M Gillies, J Gow, M Akten, G Smith, ...
Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors …, 2017
1102017
An examination of the physical and the digital qualities of humanities research
J Rimmer, C Warwick, A Blandford, J Gow, G Buchanan
Information Processing & Management 44 (3), 1374-1392, 2008
1062008
The angelina videogame design system—part i
M Cook, S Colton, J Gow
IEEE Transactions on Computational Intelligence and AI in Games 9 (2), 192-203, 2016
1002016
Mechanic miner: Reflection-driven game mechanic discovery and level design
M Cook, S Colton, A Raad, J Gow
Applications of Evolutionary Computation: 16th European Conference …, 2013
882013
The PRET A Rapporter framework: Evaluating digital libraries from the perspective of information work
A Blandford, A Adams, S Attfield, G Buchanan, J Gow, S Makri, J Rimmer, ...
Information Processing & Management 44 (1), 4-21, 2008
622008
Unsupervised modeling of player style with LDA
J Gow, R Baumgarten, P Cairns, S Colton, P Miller
IEEE Transactions on Computational Intelligence and AI in Games 4 (3), 152-166, 2012
602012
Initial results from co-operative co-evolution for automated platformer design
M Cook, S Colton, J Gow
Applications of Evolutionary Computation: EvoApplications 2012: EvoCOMNET …, 2012
512012
Teaching on a budget in multi-agent deep reinforcement learning
E Ilhan, J Gow, D Perez-Liebana
2019 IEEE Conference on Games (CoG), 1-8, 2019
472019
Predicting player experience without the player. an exploratory study
C Guckelsberger, C Salge, J Gow, P Cairns
Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2017
422017
Applying graph theory to interaction design
H Thimbleby, J Gow
IFIP International Conference on Engineering for Human-Computer Interaction …, 2007
422007
The angelina videogame design system—part ii
M Cook, S Colton, J Gow
IEEE Transactions on Computational Intelligence and AI in Games 9 (3), 254-266, 2016
412016
Constructing induction rules for deductive synthesis proofs
A Bundy, L Dixon, J Gow, J Fleuriot
Electronic Notes in Theoretical Computer Science 153 (1), 3-21, 2006
392006
Danesh: Helping bridge the gap between procedural generators and their output
M Cook, J Gow, S Colton
372016
Documentation and the users of digital resources in the humanities
C Warwick, I Galina, J Rimmer, M Terras, A Blandford, J Gow, ...
Journal of Documentation 65 (1), 33-57, 2009
332009
Towards generating novel games using conceptual blending
J Gow, J Corneli
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2015
302015
Capturing player experience with post-game commentaries
J Gow, P Cairns, S Colton, P Miller, R Baumgarten
Proc. 3rd Int. Conf. on Computer Games, Multimedia & Allied Technologies 10 …, 2010
302010
Automating game design in three dimensions
M Cook, S Colton, J Gow
AISB, 2014
282014
Danesh: Interactive tools for understanding procedural content generators
M Cook, J Gow, G Smith, S Colton
IEEE Transactions on Games 14 (3), 329-338, 2021
252021
The system can't perform the operation now. Try again later.
Articles 1–20