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Annika Waern
Annika Waern
Professor in Human-Computer Interaction, Uppsala University
Verified email at im.uu.se
Title
Cited by
Cited by
Year
Pervasive games: theory and design
M Montola, J Stenros, A Waern
Morgan Kaufmann, 2009
11232009
Digital libraries
A Waern, M Tierney, A Rudström, J Laaksolahti, T Mard
2721998
A glass box approach to adaptive hypermedia
K Höök, J Karlgren, A Wærn, N Dahlbäck, C Jansson, K Karlgren, ...
User Modeling and User-Adapted Interaction 6 (2), 157-184, 1996
2211996
Embodied sketching
E Márquez Segura, L Turmo Vidal, A Rostami, A Waern
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems …, 2016
1892016
Towards algorithmic experience: Initial efforts for social media contexts
O Alvarado, A Waern
Proceedings of the 2018 chi conference on human factors in computing systems …, 2018
1632018
The design space of body games: technological, physical, and social design
E Márquez Segura, A Waern, J Moen, C Johansson
Proceedings of the SIGCHI conference on Human Factors in computing systems …, 2013
1422013
Social navigation of food recipes
M Svensson, K Höök, J Laaksolahti, A Waern
Proceedings of the SIGCHI conference on Human factors in computing systems …, 2001
1222001
User involvement in automatic filtering: An experimental study
A Wærn
User Modeling and User-Adapted Interaction 14 (2), 201-237, 2004
1062004
The three-sixty illusion: designing for immersion in pervasive games
A Waern, M Montola, J Stenros
Proceedings of the 27th international conference on Human factors in …, 2009
962009
‘I’m in love with someone that doesn’t exist!’Bleed in the context of a computer game
A Waern
Journal of Gaming & Virtual Worlds 3 (3), 239-257, 2011
952011
Studying the Elusive Experience in Pervasive Games
J Stenros, A Waern, M Montola
Simulation & Gaming, 2011
712011
Prosopopeia: experiences from a pervasive Larp
S Jonsson, M Montola, A Waern, M Ericsson
Proceedings of the 2006 ACM SIGCHI international conference on Advances in …, 2006
712006
Games as activity: Correcting the digital fallacy
J Stenros, A Waern
Videogame Studies, 11, 2010
702010
A recipe based on-line food store
M Svensson, J Laaksolahti, K Höök, A Waern
Proceedings of the 5th international conference on Intelligent user …, 2000
682000
Social learning through gaming
EM Raybourn, A Waern
CHI'04 extended abstracts on Human factors in computing systems, 1733-1734, 2004
672004
The NAO models for the elderly
DL Recio, LM Segura, EM Segura, A Waern
2013 8th ACM/IEEE international conference on human-robot interaction (HRI …, 2013
612013
Playification: the physeear case
E Márquez Segura, A Waern, L Márquez Segura, D López Recio
Proceedings of the 2016 annual symposium on computer-human interaction in …, 2016
572016
Framing games
A Waern
Proceedings of Nordic DiGRA 2012 Conference, 2012
552012
Play it for real: Sustained seamless life/game merger in momentum
J Stenros, M Montola, A Waern, S Jonsson
Proceedings of DiGRA 2007 Conference: Situated Play, 2007
512007
Participant roles in socially expanded games
M Montola, A Waern
Pergames, Dublin, 99-106, 2006
482006
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