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Leo Natan Paschoal
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Integrating Project Based Learning and Project Management for Software Engineering Teaching: An Experience Report
ML Fioravanti, B Sena, LN Paschoal, LR Silva, AP Allian, EY Nakagawa, ...
49th ACM Technical Symposium on Computer Science Education, 806-811, 2018
902018
Evaluation of Game-Based Learning Approaches through Digital Serious Games in Computer Science Higher Education: A Systematic Mapping
AL Krassmann, LN Paschoal, A Falcade, RD Medina
Computer Games and Digital Entertainment (SBGames), 2015 14th Brazilian …, 2015
302015
Is it worth using gamification on software testing education? an experience report
GM de Jesus, LN Paschoal, FC Ferrari, SRS Souza
Proceedings of the XVIII Brazilian Symposium on Software Quality, 178-187, 2019
222019
Towards a conversational agent to support the software testing education
LN Paschoal, LF Turci, TU Conte, SRS Souza
Proceedings of the XXXIII Brazilian Symposium on Software Engineering, 57-66, 2019
212019
A Chatterbot Sensitive to Student’s Context to help on Software Engineering Education
LN Paschoal, MM de Oliveira, PMM Chicon
XLIV Conferencia Latinoamericana de Informática, 2018
212018
A survey on software testing education in brazil
LN Paschoal, SRS de Souza
Proceedings of the XVII Brazilian Symposium on Software Quality, 334-343, 2018
142018
Can we use the Flipped Classroom Model to teach Black-box Testing to Computer Students?
LN Paschoal, BRN Oliveira, EY Nakagawa, SRS Souza
Proceedings of the XVIII Brazilian Symposium on Software Quality, 158-167, 2019
132019
Abordagem flipped classroom em comparaįão com o modelo tradicional de ensino: uma investigaįão empírica no âmbito de Teste de Software
LN Paschoal, L Silva, S Souza
Simpķsio Brasileiro de Informática na Educaįão 28 (1), 476-485, 2017
122017
Ensino Remoto Emergencial de Engenharia de Software com PBL: um relato de experięncia
SRS Souza, JC Neto, LN Paschoal, E Hernandes
Anais do XXIX Workshop sobre Educaįão em Computaįão, 31-40, 2021
112021
Testing education: a survey on a global scale
SM Melo, VXS Moreira, LN Paschoal, SRS Souza
Proceedings of the XXXIV Brazilian Symposium on Software Engineering, 554-563, 2020
112020
Gamification por meio de Dispositivos Mķveis no Envelhecimento Humano
LN Paschoal, MM de Oliveira, FS Kronbauer, RBC de Moura, ...
RENOTE 12 (2), 2014
112014
A Systematic Identification of Pedagogical Conversational Agents
LN Paschoal, AL Krassmann, FB Nunes, MM de Oliveira, M Bercht, ...
102020
Concepįão, Implementaįão e Avaliaįão de um Agente Conversacional com Suporte ā Aprendizagem Ubíqua
LN Paschoal, PMM Chicon, GAM Falkembach
RENOTE 15 (1), 2017
102017
Ubibot: Agente Inteligente Consciente do Contexto de Aprendizagem do Usuário Integrado ao Ambiente Moodle
LN Paschoal, PMM Chicon, AL Krassmann, MO Binelo
XXI Congreso Internacional de Informática Educativa (TISE), 95-104, 2016
102016
Quality models and quality attributes for open educational resources: a systematic mapping
MM de Oliveira, LN Paschoal, EF Barbosa
2021 IEEE Frontiers in Education Conference (FIE), 1-9, 2021
72021
Is it worth using gamification on software testing education? An extended experience report in the context of undergraduate students
GM de Jesus, FC Ferrari, LN Paschoal, SRS de Souza, D de Paula Porto, ...
Journal of Software Engineering Research and Development 8, 6: 1-6: 19, 2020
72020
Planejamento e Aplicaįão de Flipped Classroom para o Ensino de Teste de Software
LN Paschoal, SRS Souza
RENOTE 16 (2), 1-10, 2018
72018
Evaluating the impact of software testing education through the flipped classroom model in deriving test requirements
LN Paschoal, MM Oliveira, SM Melo, EF Barbosa, SRS Souza
Proceedings of the XXXIV Brazilian Symposium on Software Engineering, 570-579, 2020
62020
Uma Experięncia sobre a Aplicaįão de Aprendizagem Baseada em Projetos com Revisão por Pares no Ensino de Gestão de Sistemas de Informaįão
LN Paschoal, SRS de Souza
26 Workshop sobre Educaįão em Computaįão, 2018
62018
Systematic review of virtual worlds applied in education
FB Nunes, F Herpich, LN Paschoal, JV De Lima, LMR Tarouco
Simpķsio Brasileiro de Informática na Educaįão 27 (1), 657-666, 2016
62016
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