Philip Bontrager
Philip Bontrager
Ph.D. Candidate in Computer Science, New York University
Verified email at
Cited by
Cited by
Deep learning for video game playing
N Justesen, P Bontrager, J Togelius, S Risi
IEEE Transactions on Games 12 (1), 1-20, 2019
Illuminating generalization in deep reinforcement learning through procedural level generation
N Justesen, RR Torrado, P Bontrager, A Khalifa, J Togelius, S Risi
arXiv preprint arXiv:1806.10729, 2018
DeepMasterPrints: Generating MasterPrints for Dictionary Attacks via Latent Variable Evolution
P Bontrager, A Roy, J Togelius, N Memon, A Ross
Biometrics: Theory, Applications, and Systems 2018, 2018
Deep reinforcement learning for general video game ai
RR Torrado, P Bontrager, J Togelius, J Liu, D Perez-Liebana
2018 IEEE Conference on Computational Intelligence and Games (CIG), 1-8, 2018
Matching Games and Algorithms for General Video Game Playing.
P Bontrager, A Khalifa, A Mendes, J Togelius
AIIDE, 122-128, 2016
Deep interactive evolution
P Bontrager, W Lin, J Togelius, S Risi
International Conference on Computational Intelligence in Music, Sound, Art …, 2018
Pcgrl: Procedural content generation via reinforcement learning
A Khalifa, P Bontrager, S Earle, J Togelius
arXiv preprint arXiv:2001.09212, 2020
Rotation, Translation, and Cropping for Zero-Shot Generalization
C Ye, A Khalifa, P Bontrager, J Togelius
arXiv preprint arXiv:2001.09908, 2020
Fully Differentiable Procedural Content Generation through Generative Playing Networks
P Bontrager, J Togelius
arXiv preprint arXiv:2002.05259, 2020
" Superstition" in the Network: Deep Reinforcement Learning Plays Deceptive Games
P Bontrager, A Khalifa, D Anderson, M Stephenson, C Salge, J Togelius
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2019
Program Committee and Subreviewers
H Abbass, M Aitchison, M Aittala, D Anderson, D Ashlock, S Azad, ...
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