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Christopher Ballinger
Christopher Ballinger
Verifierad e-postadress på cse.unr.edu
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Evolving Effective Microbehaviors in Real-Time Strategy Games
S Liu, SJ Louis, CA Ballinger
IEEE Transactions on Computational Intelligence and AI in Games 8 (4), 351-362, 2016
232016
Evolving effective micro behaviors in RTS game
S Liu, SJ Louis, C Ballinger
2014 IEEE Conference on Computational Intelligence and Games, 1-8, 2014
182014
Player identification from rts game replays
S Liu, C Ballinger, SJ Louis
Proceedings of the 28th CATA, 313-317, 2013
142013
Comparing heuristic search methods for finding effective real-time strategy game plans
C Ballinger, S Louis
2013 IEEE Symposium on Computational Intelligence for Security and Defense …, 2013
122013
Comparing coevolution, genetic algorithms, and hill-climbers for finding real-time strategy game plans
C Ballinger, S Louis
Proceedings of the 15th annual conference companion on Genetic and …, 2013
112013
Learning robust build-orders from previous opponents with coevolution
C Ballinger, S Louis
2014 IEEE Conference on Computational Intelligence and Games, 1-8, 2014
92014
Finding robust strategies to defeat specific opponents using case-injected coevolution
C Ballinger, S Louis
2013 IEEE Conference on Computational Inteligence in Games (CIG), 1-8, 2013
92013
Robustness of coevolved strategies in a real-time strategy game
C Ballinger, S Louis
2013 IEEE Congress on Evolutionary Computation, 1379-1386, 2013
52013
Artificial intelligence design in a multiplayer online role playing game
CA Ballinger, DA Turner, AI Concepcion
2011 Eighth International Conference on Information Technology: New …, 2011
52011
Coevolving Robust Build-Order Iterative Lists for Real-Time Strategy Games
C Ballinger, S Louis, S Liu
IEEE Transactions on Computational Intelligence and AI in Games 8 (4), 363-376, 2016
42016
Identifying Players and Predicting Actions from RTS Game Replays
C Ballinger, S Liu, SJ Louis
Proceedings of the 28th International Conference on Computer Applications in …, 2015
22015
COEVOLUTIONARY APPROACHES TO GENERATING ROBUST BUILD-ORDERS FOR REAL-TIME STRATEGY GAMES
C Ballinger
University of Nevada, Reno, 2014
22014
Mythic Game Project Addition of Artificial Intelligence and Quest System Components
CA Ballinger
California State University, San Bernardino, 2010
22010
Intent recognition in a simulated maritime multi-agent domain
MT Saffar, M Nicolescu, M Nicolescu, D Bigelow, C Ballinger, S Louis
Machine Learning, Optimization, and Big Data: First International Workshop …, 2015
12015
Investigating the Effect of Realistic Agents on Team Learning in Adaptive Simulation-based Training Environments using GIFT
R Sottilare, C McGroarty, C Ballinger, T Aris
Proceedings of the 11th Annual Generalized Intelligent Framework for …, 2023
2023
Considerations in the Design of Realistic Agents for Serious Games
R Sottilare, C Ballinger, C McGroarty
The International FLAIRS Conference Proceedings 36, 2023
2023
A Comparison of Behavior Cloning Methods in Developing Interactive Opposing-Force Agents
L Lebanoff, N Paul, C Ballinger, P Sherry, G Carpenter, C Newton
The International FLAIRS Conference Proceedings 36, 2023
2023
Hierarchical, Discontinuous Agent Reinforcement Learning Rewards in Complex Military-Oriented Environments
C Newton, C Ballinger, M Sloma, K Brawner
The International FLAIRS Conference Proceedings 35, 2022
2022
Deep Embedded Knowledge Graph Representations for Tactic Discovery
J Haley, R Hoehn, JL Singleton, C Ballinger, A Carbonara
Advances in Artificial Intelligence and Applied Cognitive Computing …, 2021
2021
Identifying players and predicting actions from RTS game replays
S Liu, SJ Louis, C Ballinger
2015
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Artiklar 1–20