Empowering Quality Diversity in Dungeon Design with Interactive Constrained MAP-Elites A Alvarez, S Dahlskog, J Font, J Togelius http://ieee-cog.org/2019/papers/paper_101.pdf, 2019 | 102 | 2019 |
Mixed-Initiative Procedural Generation of Dungeons using Game Design Patterns A Baldwin, S Dahlskog, JM Font, J Holmberg http://www.cig2017.com/wp-content/uploads/2017/08/paper_15.pdf, 2017 | 86 | 2017 |
Fostering creativity in the mixed-initiative evolutionary dungeon designer A Alvarez, S Dahlskog, J Font, J Holmberg, C Nolasco, A Österman Proceedings of the 13th International Conference on the Foundations of …, 2018 | 58 | 2018 |
Towards pattern-based mixed-initiative dungeon generation A Baldwin, S Dahlskog, JM Font, J Holmberg Proceedings of the 12th international conference on the foundations of …, 2017 | 47 | 2017 |
A card game description language JM Font, T Mahlmann, D Manrique, J Togelius Applications of Evolutionary Computation: 16th European Conference …, 2013 | 46 | 2013 |
Dota 2 bot competition JM Font, T Mahlmann IEEE Transactions on Games 11 (3), 285-289, 2018 | 32 | 2018 |
Interactive constrained map-elites: Analysis and evaluation of the expressiveness of the feature dimensions A Alvarez, S Dahlskog, J Font, J Togelius IEEE Transactions on Games 14 (2), 202-211, 2020 | 29 | 2020 |
Assessing aesthetic criteria in the evolutionary dungeon designer A Alvarez, S Dahlskog, J Font, J Holmberg, S Johansson Proceedings of the 13th international conference on the foundations of …, 2018 | 29 | 2018 |
Towards the Automatic Generation of Card Games through Grammar-Guided Genetic Programming JM Font, T Mahlmann, D Manrique, J Togelius Foundations of Digital Games 2013, 360-363, 2013 | 27 | 2013 |
Constrained level generation through grammar-based evolutionary algorithms JM Font, R Izquierdo, D Manrique, J Togelius Applications of Evolutionary Computation: 19th European Conference …, 2016 | 26 | 2016 |
TropeTwist: trope-based narrative structure generation A Alvarez, J Font Proceedings of the 17th International Conference on the Foundations of …, 2022 | 20 | 2022 |
Evolutionary construction and adaptation of intelligent systems JM Font, D Manrique, J Ríos Expert Systems with Applications 37 (12), 7711-7720, 2010 | 18 | 2010 |
Toward designer modeling through design style clustering A Alvarez, J Font, J Togelius IEEE Transactions on Games 14 (4), 676-686, 2022 | 13 | 2022 |
Story designer: towards a mixed-initiative tool to create narrative structures A Alvarez, J Font, J Togelius Proceedings of the 17th International Conference on the Foundations of …, 2022 | 11 | 2022 |
Questgram [Qg]: toward a mixed-initiative quest generation tool A Alvarez, E Grevillius, E Olsson, J Font Proceedings of the 16th International Conference on the Foundations of …, 2021 | 11 | 2021 |
Redes de neuronas artificiales y computación evolutiva JMF Fernández, DM Gamo, JR Carrión Fundación General de la UPM, 2009 | 11 | 2009 |
Towards AI as a creative colleague in game level design T Larsson, J Font, A Alvarez Proceedings of the AAAI Conference on Artificial Intelligence and …, 2022 | 10 | 2022 |
Learning the designer’s preferences to drive evolution A Alvarez, J Font Applications of Evolutionary Computation: 23rd European Conference …, 2020 | 10 | 2020 |
Assessing the effects of interacting with MAP-Elites A Alvarez, J Font, S Dahlskog, J Togelius Proceedings of the AAAI Conference on Artificial Intelligence and …, 2021 | 9 | 2021 |
Towards Teaching Maternal Healthcare and Nutrition in Rural Ethiopia through a Serious Game JM Font, A Hedvall, E Svensson https://dl.acm.org/citation.cfm?id=3131291, Proceedings of CHI PLAY 2017, 2017 | 9 | 2017 |