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Jouni Smed
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Year
Aspects of networking in multiplayer computer games
J Smed, T Kaukoranta, H Hakonen
The Electronic Library 20 (2), 87-97, 2002
3142002
A review on networking and multiplayer computer games
J Smed, T Kaukoranta, H Hakonen
Turku Centre for Computer Science, 2002
2142002
Algorithms and networking for computer games
J Smed, H Hakonen
John Wiley & Sons, 2017
1482017
Gamification ethics
S Hyrynsalmi, KK Kimppa, J Smed
Encyclopedia of computer graphics and games, 814-819, 2024
1322024
Towards a definition of a computer game
J Smed, H Hakonen
Turku Centre for Computer Science, 2003
1022003
Promoting children's health with digital games: A review of reviews
H Parisod, A Pakarinen, L Kauhanen, M Aromaa, V Leppänen, ...
GAMES FOR HEALTH: Research, Development, and Clinical Applications 3 (3 …, 2014
922014
Health game interventions to enhance physical activity self‐efficacy of children: a quantitative systematic review
A Pakarinen, H Parisod, J Smed, S Salanterae
Journal of advanced nursing 73 (4), 794-811, 2017
782017
Can we prevent collusion in multiplayer online games
J Smed, T Knuutila, H Hakonen
Proceedings of the Ninth Scandinavian Conference on Artificial Intelligence 9, 2006
572006
Job grouping in surface mounted component printing
J Smed, M Johnsson, M Puranen, T Leipälä, O Nevalainen
Robotics and Computer-Integrated Manufacturing 15 (1), 39-49, 1999
541999
Feasibility of mobile health game “Fume” in supporting tobacco-related health literacy among early adolescents: A three-armed cluster randomized design
H Parisod, A Pakarinen, A Axelin, E Löyttyniemi, J Smed, S Salanterä
International Journal of Medical Informatics 113, 26-37, 2018
462018
Validating gameplay activity inventory (GAIN) for modeling player profiles
J Vahlo, J Smed, A Koponen
User modeling and user-adapted interaction 28 (4), 425-453, 2018
372018
When Japanese Elderly People Play a Finnish Physical Exercise Game: A Usability Study.
A Pyae, TN Liukkonen, T Saarenpää, M Luimula, P Granholm, J Smed
Journal of Usability Studies 11 (4), 2016
362016
Scheduling algorithms for computer-aided line balancing in printed circuit board assembly
T Hayrinen, M Johnsson, T Johtela, J Smed, O Nevalainen
Production Planning & Control 11 (5), 497-510, 2000
342000
Investigating players' engagement, immersion, and experiences in playing Pokémon go
A Pyae, M Luimula, J Smed
Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition …, 2017
332017
Determinants of tobacco-related health literacy: A qualitative study with early adolescents
H Parisod, A Axelin, J Smed, S Salanterä
International journal of nursing studies 62, 71-80, 2016
322016
The advantages and limitations of digital games in children’s health promotion
H Parisod, M Aromaa, L Kauhanen, K Kimppa, C Laaksonen, V Leppänen, ...
Finnish Journal of eHealth and eWelfare 6 (4), 164-173, 2014
312014
Investigating the effects of motion-based Kinect game system on user cognition
A Nakai, A Pyae, M Luimula, S Hongo, H Vuola, J Smed
Journal on Multimodal User Interfaces 9, 403-411, 2015
282015
Grouping and sequencing PCB assembly jobs with minimum feeder setups
K Salonen, J Smed, M Johnsson, O Nevalainen
Robotics and Computer-Integrated Manufacturing 22 (4), 297-305, 2006
282006
Designing a health-game intervention supporting health literacy and a tobacco-free life in early adolescence
H Parisod, A Pakarinen, A Axelin, R Danielsson-Ojala, J Smed, ...
Games for health journal 6 (4), 187-199, 2017
272017
Realizing bullet time effect in multiplayer games with local perception filters
J Smed, H Niinisalo, H Hakonen
Proceedings of 3rd ACM SIGCOMM workshop on Network and system support for …, 2004
262004
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Articles 1–20