Nathan Prestopnik
Title
Cited by
Cited by
Year
Motivation and data quality in a citizen science game: A design science evaluation
K Crowston, NR Prestopnik
2013 46th Hawaii International Conference on System Sciences, 450-459, 2013
722013
Body in the interactive game: How interface embodiment affects physical activity and health behavior change
SYS Kim, N Prestopnik, FA Biocca
Computers in Human Behavior 36, 376-384, 2014
682014
Points, stories, worlds, and diegesis: Comparing player experiences in two citizen science games
NR Prestopnik, J Tang
Computers in Human Behavior 52, 492-506, 2015
632015
Gaming for (citizen) science: Exploring motivation and data quality in the context of crowdsourced science through the design and evaluation of a social-computational system
NR Prestopnik, K Crowston
2011 IEEE Seventh International Conference on e-Science Workshops, 28-33, 2011
632011
Citizen science system assemblages: understanding the technologies that support crowdsourced science
NR Prestopnik, K Crowston
Proceedings of the 2012 iConference, 168-176, 2012
562012
Purposeful gaming & socio-computational systems: a citizen science design case
N Prestopnik, K Crowston
Proceedings of the 17th ACM international conference on Supporting group …, 2012
492012
Gamers, citizen scientists, and data: Exploring participant contributions in two games with a purpose
N Prestopnik, K Crowston, J Wang
Computers in Human Behavior 68, 254-268, 2017
252017
Exploring data quality in games with a purpose
N Prestopnik, K Crowston, J Wang
iConference 2014 Proceedings, 2014
162014
Theory, design and evaluation–(Don’t just) pick any two
NR Prestopnik
AIS Transactions on Human-Computer Interaction 2 (4), 167-177, 2010
162010
Cooperative visualization: a design case
N Prestopnik
Library hi tech 31 (2), 371-390, 2013
72013
Visualizing the past: The design of a temporally enabled map for presentation (TEMPO)
N Prestopnik, A Foley
International Journal of Designs for Learning 3 (1), 2012
72012
Exploring collective intelligence games with design science: A citizen science design case
N Prestopnik, K Crowston
ACM Group Conference, 83-92, 2012
62012
Games, stories and language: Motivating second language acquisition with play
N Prestopnik
International Journal of Designs for Learning 7 (3), 2016
52016
Design science in human-computer interaction: A model and three examples
N Prestopnik
52013
Diegetic Connectivity: Blending Work and Play with Storytelling in Serious Games
N Lane, NR Prestopnik
Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2017
32017
Toward an understanding of the influences of meaningful framing on user participation in a gamified information system
J Tang, NR Prestopnik
32016
Citizen Science Case Study: Galaxy Zoo/Zooniverse
NR Prestopnik
32012
Coping with Nuisances on the Web.
NR Prestopnik, P Zhang
AMCIS, 306, 2010
32010
Exploring the impact of game framing and task framing on user participation in citizen science projects
J Tang, NR Prestopnik
Aslib Journal of Information Management, 2019
22019
Data quality in purposeful games
NR Prestopnik, K Crowston, J Wang
computing 1 (2), 2013
22013
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Articles 1–20