Follow
Pujana Paliyawan
Title
Cited by
Cited by
Year
Prolonged sitting detection for office workers syndrome prevention using kinect
P Paliyawan, C Nukoolkit, P Mongkolnam
2014 11th International Conference on Electrical Engineering/Electronics …, 2014
332014
Piano learning application with feedback provided by an ar virtual character
CAT Fernandez, P Paliyawan, CC Yin, R Thawonmas
2016 IEEE 5th global conference on consumer electronics, 1-2, 2016
182016
UKI: universal Kinect‐type controller by ICE Lab
P Paliyawan, R Thawonmas
Software: Practice and Experience 47 (10), 1343-1363, 2017
172017
Office workers syndrome monitoring using kinect
P Paliyawan, C Nukoolkit, P Mongkolnam
The 20th Asia-Pacific Conference on Communication (APCC2014), 58-63, 2014
172014
JUSTIN: An audience participation game with a purpose for collecting descriptions for artwork images
NC Nguyen, R Thawonmas, P Paliyawan, HV Pham
2020 IEEE Conference on Games (CoG), 344-350, 2020
142020
Smile with Angry Birds: Two Smile-Interface Implementations
C Yang, Y Jiang, P Paliyawan, T Harada, R Thawonmas
2018 Nicograph International (NicoInt), 80-80, 2018
132018
Body motion design and analysis for fighting game interface
P Paliyawan, K Sookhanaphibarn, W Choensawat, R Thawonmas
2015 IEEE Conference on Computational Intelligence and Games (CIG), 360-367, 2015
122015
Stock Market Direction Prediction Using Data Mining Classification
P Paliyawan
ARPN Journal of Engineering and Applied Sciences 10 (3), 1302-1310, 2015
11*2015
Player dominance adjustment: Promoting self-efficacy and experience of game players by adjusting dominant power
J Xu, P Paliyawan, R Thawonmas, T Harada
2019 IEEE 8th Global Conference on Consumer Electronics (GCCE), 487-488, 2019
92019
Runner: A 2D platform game for physical health promotion
C El-Habr, X Garcia, P Paliyawan, R Thawonmas
SoftwareX 10, 100329, 2019
92019
Motion recommender for preventing injuries during motion gaming
P Paliyawan, T Kusano, R Thawonmas
IEEE Access 7, 7977-7988, 2018
92018
Motion Gaming AI using Time Series Forecasting and Dynamic Difficulty Adjustment
T Kusano, Y Liu, P Paliyawan, R Thawonmas, T Harada
82019
Motion Gaming AI using Time Series Forecasting and Dynamic Difficulty Adjustment for Improving Exercise Balance and Enjoyment
T Kusano, Y Liu, P Paliyawan, R Thawonmas, T Harada
8*2019
An Angry Birds Level Generator with Rube Goldberg Machine Mechanisms
F Abdullah, P Paliyawan, R Thawonmas, T Harada, FA Bachtiar
The IEEE Conference on Games 2019 (CoG 2019), 2019
82019
Intelligent assistant for providing instructions and recommending motions during full-body motion gaming
JAM Bravo, P Paliyawan, T Harada, R Thawonmas
2017 IEEE 6th Global Conference on Consumer Electronics (GCCE), 1-2, 2017
82017
Adaptive motion gaming AI for health promotion
P Paliyawan, T Kusano, Y Nakagawa, T Harada, R Thawonmas
2017 AAAI Spring Symposium Series, 2017
82017
Towards universal kinect interface for fighting games
P Paliyawan, K Sookhanaphibarn, W Choensawat, R Thawonmas
2015 IEEE 4th Global Conference on Consumer Electronics (GCCE), 332-333, 2015
82015
Towards social facilitation in audience participation games: fighting game ais whose strength depends on audience responses
P Paliyawan, K Sookhanaphibarn, W Choensawat, R Thawonmas
2020 IEEE Conference on Games (CoG), 686-689, 2020
72020
Rap-style comment generation to entertain game live streaming
T Jumneanbun, S Sae-Lao, P Paliyawan, R Thawonmas, ...
2020 IEEE Conference on Games (CoG), 706-707, 2020
72020
An audience participation angry birds platform for social well-being
Y Jiang, P Paliyawan, R Thawonmas, T Harada
Proc. 19th Annu. Eur. Game-On Conf. Simulation AI Comput. Games (GAMEON), 1-6, 2018
62018
The system can't perform the operation now. Try again later.
Articles 1–20