Exercube vs. personal trainer: evaluating a holistic, immersive, and adaptive fitness game setup AL Martin-Niedecken, K Rogers, L Turmo Vidal, ED Mekler, ... Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems …, 2019 | 90 | 2019 |
PIANO: Faster Piano Learning with Interactive Projection K Rogers, A Röhlig, M Weing, J Gugenheimer, B Könings, M Klepsch, ... Proceedings of the Ninth ACM International Conference on Interactive …, 2014 | 83 | 2014 |
Evaluating VR Driving Simulation from a Player Experience Perspective M Walch, J Frommel, K Rogers, F Schüssel, P Hock, D Dobbelstein, ... Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors …, 2017 | 81 | 2017 |
Exploring Interaction Fidelity in Virtual Reality: Object Manipulation and Whole-Body Movements K Rogers, J Funke, J Frommel, S Stamm, M Weber Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems …, 2019 | 80 | 2019 |
Vanishing Importance: Studying Immersive Effects of Game Audio Perception on Player Experiences in Virtual Reality K Rogers, G Ribeiro, R Wehbe, M Weber, LE Nacke | 73 | 2018 |
Integrated Questionnaires: Maintaining Presence in Game Environments for Self-Reported Data Acquisition J Frommel, K Rogers, J Brich, D Besserer, L Bradatsch, I Ortinau, ... Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in …, 2015 | 65 | 2015 |
Emotion-based Dynamic Difficulty Adjustment Using Parameterized Difficulty and Self-Reports of Emotion J Frommel, F Fischbach, K Rogers, M Weber Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in …, 2018 | 57 | 2018 |
JumpVR: Jump-Based Locomotion Augmentation for Virtual Reality D Wolf, K Rogers, C Kunder, E Rukzio Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems …, 2020 | 51 | 2020 |
Feels like Team Spirit: Biometric and Strategic Interdependence in Asymmetric Multiplayer VR Games S Karaosmanoglu, K Rogers, D Wolf, E Rukzio, F Steinicke, LE Nacke Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems …, 2021 | 49 | 2021 |
Effects of Background Music on Risk-Taking and General Player Experience K Rogers, M Jörg, M Weber Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2019 | 48 | 2019 |
PIANO: enhancing instrument learning via interactive projected augmentation M Weing, A Röhlig, K Rogers, J Gugenheimer, F Schaub, B Könings, ... Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing …, 2013 | 47 | 2013 |
Rising to the Challenge: An Emotion-Driven Approach Toward Adaptive Serious Games C Schrader, J Brich, J Frommel, V Riemer, K Rogers Serious Games and Edutainment Applications, 3-28, 2017 | 42 | 2017 |
" HIIT" the ExerCube: Comparing the Effectiveness Of Functional High-Intensity Interval Training in Conventional vs. Exergame-Based Training AL Martin-Niedecken, A Mahrer, K Rogers, ED de Bruin, A Schättin Frontiers in Computer Science 2, 33, 2020 | 41 | 2020 |
Much Realistic, Such Wow! A Systematic Literature Review of Realism in Digital Games K Rogers, S Karaosmanoglu, M Altmeyer, A Suarez, LE Nacke CHI Conference on Human Factors in Computing Systems, 1-21, 2022 | 38 | 2022 |
Game Atmosphere: Effects of Audiovisual Thematic Cohesion on Player Experience and Psychophysiology G Ribeiro, K Rogers, M Altmeyer, T Terkildsen, LE Nacke Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2020 | 37 | 2020 |
KickAR: Exploring Game Balancing Through Boosts and Handicaps in Augmented Reality Table Football K Rogers, M Colley, D Lehr, J Frommel, M Walch, LE Nacke, M Weber Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems …, 2018 | 27 | 2018 |
The Potential Disconnect between Time Perception and Immersion: Effects of Music on VR Player Experience K Rogers, M Milo, M Weber, LE Nacke Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2020 | 25 | 2020 |
ExerG: adapting an exergame training solution to the needs of older adults using focus group and expert interviews N Ringgenberg, S Mildner, M Hapig, S Hermann, K Kruszewski, ... Journal of neuroengineering and rehabilitation 19 (1), 1-17, 2022 | 24 | 2022 |
A Best-Fit Framework and Systematic Review of Asymmetric Gameplay in Multiplayer Virtual Reality Games K Rogers, S Karaosmanoglu, D Wolf, F Steinicke, LE Nacke Frontiers in Virtual Reality 2, 2021, 2021 | 23 | 2021 |
Towards Socially Immersive Fitness Games: An Exploratory Evaluation Through Embodied Sketching AL Martin-Niedecken, E Márquez Segura, K Rogers, S Niedecken, ... Extended Abstracts of the Annual Symposium on Computer-Human Interaction in …, 2019 | 23 | 2019 |