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Stefan Brückner
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Play across cultural borders: an explorative cross-cultural study of digital game player experience by analyzing user reviews and think-aloud protocols
S Brückner
Keio University, 2020
82020
An Empirical Taxonomy of Monetized Random Reward Mechanisms in Games
Y Sato, S Brückner, S Kurabayashi, I Waragai
Proceedings of DiGRA 2020, 2020
82020
Exploring cultural differences in game reception: JRPGs in Germany and Japan
S Brückner, Y Sato, S Kurabayashi, I Waragai
Transactions of the Digital Games Research Association 4 (3), 2019
72019
Analyzing random reward system mechanics and social perception
S Brückner, S Kurabayashi, Y Sato, I Waragai
Proceedings of DiGRA, 2017-2020, 2019
42019
The handling of personal information in mobile games
S Brückner, Y Sato, S Kurabayashi, I Waragai
Advances in Computer Entertainment Technology: 14th International Conference …, 2018
42018
Exploring Cultural Differences in Game Reception: JRPGs in Germany and Japan
S Brückner, Y Sato, S Kurabayashi, I Waragai
DiGRA 2018, 2018
32018
Construction and evaluation of an integrated formal/informal learning environment for foreign language learning across real and virtual spaces
I Waragai, T Ohta, S Kurabayashi, Y Kiyoki, Y Sato, S Brückner
CALL in a climate of change: adapting to turbulent global conditions, 322, 2017
32017
Japanese digital games in Germany: a case study of gameplay across cultural borders
S Brückner
慶應義塾大学湘南藤沢学会, 2020
22020
A cross-cultural newspaper content analysis: smart cities in Japanese and slovenian newspapers
Y Sato, S Brückner, M Pušnik
Information Modelling and Knowledge Bases XXXII, 247-256, 2020
22020
Combining formal and informal learning: the use of an application to enhance information gathering and sharing competence in a foreign language
Y Sato, IEW Rachmawan, S Brückner, I Waragai, Y Kiyoki
CALL in a climate of change: adapting to turbulent global conditions, 277, 2017
22017
Cross-regional analysis of RRM design and implementation in mobile games by developers in China, the EU, Japan, and the USA
Y Sato, S Brückner, JM Splichal, I Waragai, S Kurabayashi
Entertainment Computing 48, 100606, 2024
12024
The Influence of COVID-19 on Newspaper Discourses on Video Games in Cross-Cultural Perspective: Between Safe Social Spaces and Video Game Addiction
S Brückner
Gaming and Gamers in Times of Pandemic, 129-154, 2024
2024
A Cross-Cultural Analysis of COVID-19 Coverage in American, German and Japanese Daily Newspapers: Actors, Topics, and Values
Y Sato, S Brückner
Information Modelling and Knowledge Bases XXXV, 155-166, 2024
2024
A Cross-Cultural Comparison of Video Game Discourses in Pre-and Post-Corona Germany, Japan, and the USA
S Brückner
International Association for Media and Communication Research - IAMCR 2021, 2021
2021
Christian Elements in the News: Analyzing the News Coverage of the 2011 Great East Japan Earthquake in Japan, Germany and the USA
Y Sato, S Brückner
Information Modelling and Knowledge Bases XXX 312, 319, 2019
2019
異文化間における日本ゲームの受容
S Brückner
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