Exploring the use of game making across the school curriculum H Boulton, T Hughes-Roberts, D Brown, X Beltran, J Tinney, N Shopland, ... IATED, 2017 | 5 | 2017 |
Using e-portfolios to support trainee Design and Technology teachers in developing their subject knowledge A Hardy, J Tinney, S Davies The PATT 26 Conference: Technology Education in the 21st Centuary, 2012 | 5 | 2012 |
Digital Game Making and Game Templates Promotes Learner Engagement in Non-computing Based Classroom Teaching T Hughes-Roberts, D Brown, A Burton, N Shopland, J Tinney, H Boulton Technology, Knowledge and Learning, 1-25, 2023 | | 2023 |
Teaching design communication skills J Tinney, M Mellors Learning to Teach Design and Technology in the Secondary School, 55-69, 2020 | | 2020 |
Using mobile technologies for game-making across disciplines H Boulton, D Brown, J Tinney, N Shopland, D Martinovs, X Beltran | | 2017 |
Implementing game making across the school curriculum: a UK perspective H Boulton, D Brown, J Tinney, N Shopland, A Burton, T Hughes-Roberts, ... | | 2017 |
Who makes better use of technology for learning in D&T? Schools or university? S Cockayne, A Hardy, S Davies, J Tinney Nottingham Trent University, 2013 | | 2013 |
A framework for undergraduate secondary teacher training A Hardy, B Lawe, S Davies, P Boyd, J Tinney Nottingham Trent University, 2011 | | 2011 |
'Gamification'-encouraging and rewarding student engagement J Tinney, A Hardy, P Boyd Nottingham Trent University, 2011 | | 2011 |
Who makes better use of technology for learning in D&T? Schools or university? A Hardy, S Davies, J Tinney | | |