Follow
Martina Z. Huber Kolpondinos
Title
Cited by
Cited by
Year
Gamification and sustainable consumption: overcoming the limitations of persuasive technologies
MZ Huber, LM Hilty
ICT innovations for sustainability, 367-385, 2015
1272015
GARUSO: a gamification approach for involving stakeholders outside organizational reach in requirements engineering
MZ Kolpondinos, M Glinz
Requirements Engineering 25 (2), 185-212, 2020
382020
Uncovering Sustainability Requirements: An Exploratory Case Study in Canteens
MZ Huber, LM Hilty, M Glinz
Proceedings of the 5th International Workshop on Requirements Engineering …, 2015
222015
Behind points and levels—the influence of gamification algorithms on requirements prioritization
MZH Kolpondinos, M Glinz
2017 IEEE 25th International Requirements Engineering Conference (RE), 332-341, 2017
202017
Tailoring gamification to requirements elicitation: A stakeholder-centric motivation concept
MZH Kolpondinos, M Glinz
2017 IEEE/ACM 10th International Workshop on Cooperative and Human Aspects …, 2017
152017
An information system supporting cap and trade in organizations
B Maranghino-Singer, MZ Huber, D Oertle, M Chesney, LM Hilty
ICT Innovations for Sustainability, 285-299, 2015
72015
GARUSO: stakeholder participation beyond organizational limits
M Kolpondinos
University of Zurich, 2018
2018
End-user Driven Feedback Prioritization
Norbert Seyff, Melanie Stade, Farnaz Fotrousi, Martin Glinz, Emitza Guzman ...
1st International Workshop on Requirements Prioritization and Enactment …, 2017
2017
Tailoring Gamification to Requirements Elicitation: A Stakeholder-Centric Motivation Concept
M Huber, MZH Kolpondinos, M Glinz
2017
Behind Points and Levels—The Influence of Gamification Algorithms on Requirements Prioritization
M Huber, MZH Kolpondinos, M Glinz
2017
The system can't perform the operation now. Try again later.
Articles 1–10