Immersive virtual-reality computer-assembly serious game to enhance autonomous learning D Checa, I Miguel-Alonso, A Bustillo Virtual Reality 27 (4), 3301-3318, 2023 | 68 | 2023 |
Countering the Novelty Effect: A Tutorial for Immersive Virtual Reality Learning Environments I Miguel-Alonso, B Rodriguez-Garcia, D Checa, A Bustillo Applied Sciences 13 (1), 593, 2023 | 31 | 2023 |
Developing a tutorial for improving usability and user skills in an immersive virtual reality experience I Miguel-Alonso, B Rodriguez-Garcia, D Checa, LT De Paolis International Conference on Extended Reality, 63-78, 2022 | 4 | 2022 |
Towards Learner Performance Evaluation in iVR Learning Environments Using Eye-Tracking and Machine-Learning. A Serrano-Mamolar, I Miguel-Alonso, D Checa, C Pardo-Aguilar Comunicar: Media Education Research Journal 31 (76), 9-19, 2023 | 2 | 2023 |
Comparing the impact of low-cost 360 cultural heritage videos displayed in 2D screens versus virtual reality headsets B Rodriguez-Garcia, M Alaguero, H Guillen-Sanz, I Miguel-Alonso International Conference on Extended Reality, 391-404, 2022 | 2 | 2022 |
A systematic review of wearable biosensor usage in immersive virtual reality experiences H Guillen-Sanz, D Checa, I Miguel-Alonso, A Bustillo Virtual Reality 28 (2), 74, 2024 | 1 | 2024 |
Evaluation of the novelty effect in immersive Virtual Reality learning experiences I Miguel-Alonso, D Checa, H Guillen-Sanz, A Bustillo Virtual Reality 28 (1), 27, 2024 | 1 | 2024 |
A Framework for Developing Multi-user Immersive Virtual Reality Learning Environments D Checa, B Rodriguez-Garcia, H Guillen-Sanz, I Miguel-Alonso International Conference on Extended Reality, 89-103, 2023 | 1 | 2023 |
Hacia una metodología de evaluación del rendimiento del alumno en entornos de aprendizaje iVR utilizando eye-tracking y aprendizaje automático AS Mamolar, IM Alonso, DC Cruz, CP Aguilar Comunicar: Revista científica iberoamericana de comunicación y educación, 9-20, 2023 | 1 | 2023 |
Design and Development of an Immersive Virtual Reality Application to Reduce Anxiety in Young Adults H Guillen-Sanz, I Miguel-Alonso, IQ Varona, B Rodriguez-Garcia IFIP Conference on Human-Computer Interaction, 444-448, 2023 | | 2023 |
Design and development of a gamified tutorial for iVR serious games I Miguel Alonso, H Guillén Sanz, B Rodríguez García, A Bustillo Iglesias European Conference on Games Based Learning 17 (1), 411-417, 2023 | | 2023 |
Collaborative Virtual Reality Environment for Training Load Movement with Overhead Bridge Cranes D Checa, I Miguel-Alonso, H Guillen-Sanz, A Bustillo International Conference on Extended Reality, 121-129, 2022 | | 2022 |
Diseño y creación de un entorno 3D para un videojuego I Miguel Alonso | | 2021 |
Teaching history to high school students by means of an immersive virtual reality environment AB Iglesias, IM Alonso, JM Pérez, DC Cruz Avances en Ciencias de la Educación: Investigación y práctica, 454-461, 2020 | | 2020 |
El ‘novelty effect’en el aprendizaje en Realidad Virtual: un reto apasionante IM Alonso, AB Iglesias | | |